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Modded#9,716

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

Online 216.128.158.76:28015 checked 11m ago

moddedoxide
players now0of 100 slots
7-day average0peak 3
rank#9,716top 43%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:14 UTC11d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Here are the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^c (Creative): Build freely in sandbox mode, with no gathering; ^d (Combat training): Loot is handed over so you can train aim and PvP; ^i (Battlefield): High rates and kits make for quick PvP; ^k (Build server): Base building practice and design; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Winners vs Whiners | Deathmatch • Instant Respawn • Arenas in?

These Rust Vending Machine lists include Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: Modded Rust servers, Rust aim training servers, Rust battlefield servers, Build and creative servers and Creative Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The map on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is procedural, size 3,000 with seed 276498425, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

No gather rate is given in the name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. 8 players is the default group size, and that is the cap here. You play combat training, practice for aim and PvP, loot provided. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

What location is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas in?

You will find no region published for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 216.128.158.76:28015.

How stable is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, and is it currently online?

Open for trade right now: Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is online. By its own uptime report, the last restart was about 11 days ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 13 September 2026.

What is the performance like on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The 48-hour average for server fps is 154, and the floor was 28. At its peak it held 50,233 entities, counting buildings, deployables and all else in the world. The highest memory reading was 4,164 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas run?

On Linux, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is running Rust network protocol 2634 and build 166494. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

Where does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas sit in the rankings?

The last seven days of player hours place Winners vs Whiners | Deathmatch • Instant Respawn • Arenas at #9,716, in the top 43% of all ranked servers.

What is the current player count on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

You will find 0 players filling 100 slots in Winners vs Whiners | Deathmatch • Instant Respawn • Arenas as things stand. The seven-day average is 0, and the busiest point reached 3. Its busiest point in the last 48 hours was 17:00 UTC, averaging 3 players.

Wipe info

When does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas wipe?

The wipes of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 11 days 20 hours ago it made the world it is using now.

What happens on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas on wipe day?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What steps do you take to join Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

In the Rust console (F1), type client.connect 216.128.158.76:28015. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://discord.com/invite/w5XKYYdd8Z for its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players The cap is 100.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166494
Build Build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.
^d
Combat training Loot is handed over so you can train aim and PvP.
^i
Battlefield High rates and kits make for quick PvP.
^k
Build server Base building practice and design.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.