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Modded#4,746

[Uz/Ru/Kz] #2 UzRust - Classic

Online EA 213.230.109.15:28025 checked 11m ago

biweekly wipes vanillamoddedoxide
players now1of 100 slots
7-day average0peak 3
rank#4,746top 21% · #346 in EA
last wipe · restocked13d agobiweekly schedule
next wipe · restock21hThu 15 Oct, 18:57 UTC

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers, top 66% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:57 UTC, in 21h. Its biweekly schedule tag · low confidence

14.3 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 21hThu 15 Oct, 18:57 UTC
  2. 14d 21hThu 29 Oct, 18:57 UTC
  3. 21d 21hThu 5 Nov, 19:00 UTCFW
  4. 28d 21hThu 12 Nov, 18:57 UTC
  5. 42d 21hThu 26 Nov, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW13d ago 1 – running 0
Thu 17 Sep, 12:48 UTC27d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on [Uz/Ru/Kz] #2 UzRust - Classic?

gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): Room for 100; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; EA (East Asia): The server browser lists it under East Asia is what [Uz/Ru/Kz] #2 UzRust - Classic tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does [Uz/Ru/Kz] #2 UzRust - Classic appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on [Uz/Ru/Kz] #2 UzRust - Classic?

The map on [Uz/Ru/Kz] #2 UzRust - Classic is procedural, size 3,000 with seed 1974910435, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does [Uz/Ru/Kz] #2 UzRust - Classic enforce, and what settings does it run?

The name of [Uz/Ru/Kz] #2 UzRust - Classic gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server says it is vanilla: rust as Facepunch ships it: rates, kits and rules untouched. VAC is on.

Server info

What is the location of [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic shows the EA tag and lists in Asia. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 213.230.109.15:28025.

What is the uptime like on [Uz/Ru/Kz] #2 UzRust - Classic?

You can grab [Uz/Ru/Kz] #2 UzRust - Classic: it is online as we speak. Its uptime figure puts the last restart at roughly 18 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is [Uz/Ru/Kz] #2 UzRust - Classic lag-free?

The 48-hour average for server fps is 204, and the floor was 58. Up to 45,509 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 2,224 MB. What players call lag comes from low fps and an entity count on the rise.

What version does [Uz/Ru/Kz] #2 UzRust - Classic use?

Rust network protocol 2634 and build 167781 on Windows is what powers [Uz/Ru/Kz] #2 UzRust - Classic. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does [Uz/Ru/Kz] #2 UzRust - Classic compare to other Rust servers in the rankings?

The last seven days of player hours place [Uz/Ru/Kz] #2 UzRust - Classic at #4,746, in the top 21% of all ranked servers and #346 in Asia.

Is [Uz/Ru/Kz] #2 UzRust - Classic busy at the moment?

Right now 100 slots in [Uz/Ru/Kz] #2 UzRust - Classic hold 1 players. The seven-day average stands at 0 players, peaking at 3. The last 48 hours peaked at 19:00 UTC, when it averaged 2 players.

Wipe schedule

How often does [Uz/Ru/Kz] #2 UzRust - Classic wipe?

Too few wipes of [Uz/Ru/Kz] #2 UzRust - Classic are recorded to confirm its schedule, so its tag decides the prediction. It is due to wipe next on Thursday 15 October at 18:57 UTC. 13 days 2 hours ago it made the world it is using now. Its tags say it wipes every two weeks.

What happens on [Uz/Ru/Kz] #2 UzRust - Classic on wipe day?

The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 3 hours in. Until the next wipe, in 100% of recent wipes, the crowd remained above half that peak.

Getting in

What is the way to join [Uz/Ru/Kz] #2 UzRust - Classic?

In the Rust console (F1), type client.connect 213.230.109.15:28025. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://uzrust.uz for its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players Room for 100.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.