Local Rust Dev
Offline 212.142.65.126:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC10d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:01 UTC11d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC12d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC17d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC19d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on Local Rust Dev?
Here are the tags Local Rust Dev lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166586 (Build): Game build: 166586; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Local Rust Dev appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Local Rust Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on Local Rust Dev?
Generated by the game, the map on Local Rust Dev is procedural.
What rules does Local Rust Dev enforce, and what settings does it run?
There is no gather rate in the name Local Rust Dev. The group limit is 8 players, the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.
About the server
Where can you find Local Rust Dev?
No region is published by Local Rust Dev. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 212.142.65.126:28015.
What is the uptime like on Local Rust Dev?
No stock at present: Local Rust Dev is offline, last seen 10 days ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. It came to Rust Vending Machine's notice on 19 September 2026.
What Rust version does Local Rust Dev run?
Rust network protocol 2634 and build 166586 on Windows is what powers Local Rust Dev. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
What is Local Rust Dev's rank among Rust servers?
Over the last seven days Local Rust Dev ranks #15,781 on player hours, among the top 70% of all ranked servers.
Is Local Rust Dev busy at the moment?
You will find Local Rust Dev offline right now; its last sighting was 10 days ago.
Wipe details
How often does Local Rust Dev wipe?
No next wipe can be predicted for Local Rust Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 10 days 1 hours ago it made the world it is using now.
How does Local Rust Dev handle wipe day?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours after it began, the crowd peaked.
Join the server
What is the way to join Local Rust Dev?
Press F1 in Rust to bring up the console and enter client.connect 212.142.65.126:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.