Souls.one_testing grounds
Offline 208.115.248.156:28080 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC14d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC29d ago | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Souls.one_testing grounds?
gmrust (Game mode): The standard survival game mode; mp50 (Max players): 50 player slots; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs163493 (Build): It runs on build 163493; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Souls.one_testing grounds tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Souls.one_testing grounds appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Souls.one_testing grounds are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is currently on Souls.one_testing grounds?
Souls.one_testing grounds runs a procedural map of size 1,622 with seed 745503023, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on Souls.one_testing grounds?
The name of Souls.one_testing grounds gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is disabled.
Server info
What location is Souls.one_testing grounds in?
No region is published by Souls.one_testing grounds. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 208.115.248.156:28080.
How reliable is Souls.one_testing grounds, and is it online now?
No stock at present: Souls.one_testing grounds is offline, last seen 27 hours ago. The uptime counter points to a restart about 13 days 14 hours ago. 153 of 168 hours online over the last 7 full days, or 91% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
How well does Souls.one_testing grounds perform?
The 48-hour average for server fps is 222, and the floor was 203. At its peak it held 7,983 entities, counting buildings, deployables and all else in the world. The highest memory reading was 1,829 MB. What players call lag comes from low fps and an entity count on the rise.
Which Rust build is Souls.one_testing grounds running?
Rust network protocol 2633 and build 163493 on Windows is what powers Souls.one_testing grounds. The protocol has to line up on your side to join, and Steam does the updating.
Population
How does Souls.one_testing grounds compare to other Rust servers in the rankings?
The last seven days of player hours place Souls.one_testing grounds at #15,948, in the top 72% of all ranked servers.
Is Souls.one_testing grounds busy at the moment?
At the moment Souls.one_testing grounds is offline, with a last sighting 27 hours ago. Over the last seven days you would have seen 0 players on average.
Wipe schedule
On what schedule does Souls.one_testing grounds wipe?
Too few wipes of Souls.one_testing grounds are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 14 days 17 hours ago it made the world it is using now.
What happens on Souls.one_testing grounds on wipe day?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours after it began, the crowd peaked. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 2 in the wipes that did not hold.
Join the server
What is the way to join Souls.one_testing grounds?
Press F1 in Rust to bring up the console and enter client.connect 208.115.248.156:28080. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.