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Modded#16,965

Oil Trainer - Local Development

Offline 2.59.158.100:28015 checked 16d ago

moddedoxide
players now0of 6 slots
7-day average0peak –
rank#16,965top 72%
last wipe · restocked16d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Oil Trainer - Local Development?

gmrust (Game mode): Survival as standard Rust plays; mp6 (Max players): The cap is 6; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Oil Trainer - Local Development tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Oil Trainer - Local Development appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Oil Trainer - Local Development: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is currently on Oil Trainer - Local Development?

Generated by the game, the map on Oil Trainer - Local Development is procedural.

Which settings and rules apply on Oil Trainer - Local Development?

The name of Oil Trainer - Local Development gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.

About the server

What is the location of Oil Trainer - Local Development?

There is no region listed for Oil Trainer - Local Development. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 2.59.158.100:28015.

How reliable is Oil Trainer - Local Development, and is it online now?

Right now Oil Trainer - Local Development is not in stock, last seen 16 days 3 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). The first sighting of it on Rust Vending Machine was 27 September 2026.

What version does Oil Trainer - Local Development use?

The setup: Oil Trainer - Local Development on Windows, Rust network protocol 2633 and build 165217. The protocol has to line up on your side to join, and Steam does the updating.

Player count

How does Oil Trainer - Local Development compare to other Rust servers in the rankings?

The last seven days of player hours place Oil Trainer - Local Development at #16,965, in the top 72% of all ranked servers.

What is the current player count on Oil Trainer - Local Development?

You will find Oil Trainer - Local Development offline right now; its last sighting was 16 days 3 hours ago.

Wipe schedule

When does Oil Trainer - Local Development wipe?

There are not yet enough recorded wipes from Oil Trainer - Local Development to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 16 days 3 hours ago.

Getting in

What steps do you take to join Oil Trainer - Local Development?

Open Rust and press F1 for the console, then type client.connect 2.59.158.100:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp6
Max players The cap is 6.
ts8
Group limit The default cap is 8 per team.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.