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Rust Vending Machine 40,959playing
Modded#15,915

Public Dev Server

Offline 2.31.5.191:28015 checked 11d ago

moddedcarbon
players now0of 50 slots
7-day average0peak –
rank#15,915top 69%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:14 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Public Dev Server?

gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166586 (Build): It runs on build 166586; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon is what Public Dev Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Public Dev Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Public Dev Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on Public Dev Server?

A procedural map, generated by the game, is what Public Dev Server runs.

Which settings and rules apply on Public Dev Server?

No gather rate is given in the name of Public Dev Server. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on.

Server details

What is the location of Public Dev Server?

No region is published by Public Dev Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 2.31.5.191:28015.

How reliable is Public Dev Server, and is it online now?

No stock at present: Public Dev Server is offline, last seen 11 days 17 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 2 October 2026.

What Rust version does Public Dev Server run?

The setup: Public Dev Server on Linux, Rust network protocol 2634 and build 166586. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does Public Dev Server compare to other Rust servers in the rankings?

The last seven days of player hours place Public Dev Server at #15,915, in the top 69% of all ranked servers.

What is the current player count on Public Dev Server?

Current status for Public Dev Server: offline, last seen 11 days 17 hours ago.

Wipe schedule

When does Public Dev Server wipe?

There are not yet enough recorded wipes from Public Dev Server to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 17 hours ago it made the world it is using now.

What can you expect on Public Dev Server when wipe day comes?

The average busiest point of its recent wipes was 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What is the way to join Public Dev Server?

Open Rust and press F1 for the console, then type client.connect 2.31.5.191:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players Room for 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166586
Build It runs on build 166586.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.