HyperRev Rust Development | No EAC
Online 2.105.204.150:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
What is the meaning of the tags on HyperRev Rust Development | No EAC?
gmrust (Game mode): Rust survival, the standard way; mp4 (Max players): Room for 4; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what HyperRev Rust Development | No EAC tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does HyperRev Rust Development | No EAC appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature HyperRev Rust Development | No EAC are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on HyperRev Rust Development | No EAC?
A procedural map, generated by the game, is what HyperRev Rust Development | No EAC runs.
What rules does HyperRev Rust Development | No EAC enforce, and what settings does it run?
There is no gather rate in the name HyperRev Rust Development | No EAC. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is off.
Server info
What is the location of HyperRev Rust Development | No EAC?
There is no region listed for HyperRev Rust Development | No EAC. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 2.105.204.150:28015.
How stable is HyperRev Rust Development | No EAC, and is it currently online?
Open for trade right now: HyperRev Rust Development | No EAC is online. Over 7 full days, the shelves were stocked for 158 of 168 hours (94%). Its first record on Rust Vending Machine is dated 21 September 2026.
Which Rust build is HyperRev Rust Development | No EAC running?
On Linux, HyperRev Rust Development | No EAC is running Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.
Population
What is HyperRev Rust Development | No EAC's rank among Rust servers?
Over the last seven days HyperRev Rust Development | No EAC ranks #4,620 on player hours, among the top 21% of all ranked servers.
What is the current player count on HyperRev Rust Development | No EAC?
You will find 0 players filling 4 slots in HyperRev Rust Development | No EAC as things stand. The seven-day average stands at 0 players, peaking at 1. The last 48 hours peaked at 00:00 UTC, when it averaged 1 players.
Wipe schedule
On what schedule does HyperRev Rust Development | No EAC wipe?
There are not yet enough recorded wipes from HyperRev Rust Development | No EAC to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 10 days 22 hours ago.
What happens on HyperRev Rust Development | No EAC on wipe day?
An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.
Getting in
What steps do you take to join HyperRev Rust Development | No EAC?
In the Rust console (F1), type client.connect 2.105.204.150:28015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.