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PvE#7,790

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 11m ago

monthly wipes moddedoxidepve
players now0of 50 slots
7-day average0peak 2
rank#7,790top 35% · #1177 in NA
last wipe · restocked11d agomonthly schedule
next wipe · restock22d 0hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 35% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC11d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): The cap is 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166586 (Build): It runs on build 166586; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^p (PvE): PvP is off; the world does the killing; ^r (Roleplay): Roleplay is the format here; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; NA (North America): The server browser lists it under North America is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, PvE Rust servers in stock, Roleplay Rust servers, Rust zombie servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is procedural, size 4,096 with seed 481981, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.

What rules does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | enforce, and what settings does it run?

The name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | gives no gather rate. Groups can reach 8 players, which is the default. This server runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

With its NA tag, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 198.96.88.252:28080.

How stable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it currently online?

Open for trade right now: [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online. By its own uptime report, the last restart was about 6 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The 48-hour average for server fps is 67, and the floor was 51. At its peak it held 97,296 entities, counting buildings, deployables and all else in the world. Memory use peaked at 7,800 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | use?

The setup: [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on Windows, Rust network protocol 2634 and build 166586. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit in the rankings?

For player hours over the last seven days, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #7,790 across all ranked servers, in the top 35%, and #1,177 in North America.

What is the current player count on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

You will find 0 players filling 50 slots in [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | as things stand. It peaked at 2 this week, and the average was 0. The last 48 hours peaked at 02:00 UTC, when it averaged 2 players.

Wipe details

How often does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe?

Once a month, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 11 days 22 hours ago it made the world it is using now. Wipes once a month are what its tags show.

How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | handle wipe day?

An average of 2 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 13 hours in.

How to join

What steps do you take to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Open Rust and press F1 for the console, then type client.connect 198.96.88.252:28080. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players The cap is 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166586
Build It runs on build 166586.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Gameplay

^p
PvE PvP is off; the world does the killing.
^r
Roleplay Roleplay is the format here.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.