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Modded#12,388

Buildeep | Build Server

Online 195.209.208.86:28015 checked 10m ago

moddedcarbon
players now0of 10 slots
7-day average0peak 2
rank#12,388top 56%
last wipe · restocked11h agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
00.511.5221:0023:0002:0004:0007:0009:00Wiped Thu 15 Oct, 00:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040021:0023:0002:0004:0007:0009:00Wiped Thu 15 Oct, 00:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 00:00 UTC11h ago – – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Buildeep | Build Server?

gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon is what Buildeep | Build Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Buildeep | Build Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Buildeep | Build Server are: Modded Rust servers and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules & map

What map is in play on Buildeep | Build Server?

Buildeep | Build Server runs a procedural map of size 3,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

Which settings and rules apply on Buildeep | Build Server?

There is no gather rate in the name Buildeep | Build Server. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is disabled.

Server details

What is the location of Buildeep | Build Server?

You will find no region published for Buildeep | Build Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 195.209.208.86:28015.

How reliable is Buildeep | Build Server, and is it online now?

The shelves show Buildeep | Build Server in stock and online right now. Its uptime figure puts the last restart at roughly 9 hours ago. Its first record on Rust Vending Machine is dated 14 October 2026.

Is Buildeep | Build Server lag-free?

The 48-hour average for server fps is 224, and the floor was 85. At its peak it held 11,259 entities, counting buildings, deployables and all else in the world. Memory use peaked at 1,434 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Buildeep | Build Server run?

On Linux, Buildeep | Build Server is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

Where does Buildeep | Build Server sit in the rankings?

Over the last seven days Buildeep | Build Server ranks #12,388 on player hours, among the top 56% of all ranked servers.

What is the current player count on Buildeep | Build Server?

Right now 10 slots in Buildeep | Build Server hold 0 players. The seven-day average stands at 0 players, peaking at 2. The last 48 hours peaked at 23:00 UTC, when it averaged 2 players.

Wipe schedule

On what schedule does Buildeep | Build Server wipe?

There are not yet enough recorded wipes from Buildeep | Build Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 11 hours ago.

Getting in

What is the way to join Buildeep | Build Server?

In the Rust console (F1), type client.connect 195.209.208.86:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Build 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.