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Modded#8,982

RM Dev Server

Online 194.69.160.182:28115 checked 9m ago

moddedcarbon
players now0of 20 slots
7-day average0peak 2
rank#8,982top 40%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on RM Dev Server?

The server browser reads these tags that RM Dev Server publishes: gmrust (Game mode): The standard survival game mode; mp20 (Max players): The cap is 20; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find RM Dev Server in?

The Rust Vending Machine lists that feature RM Dev Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on RM Dev Server?

A procedural map, size 5,000 with seed 1337, generated by the game, is what RM Dev Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.

What rules does RM Dev Server enforce, and what settings does it run?

The name of RM Dev Server gives no gather rate. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find RM Dev Server?

You will find no region published for RM Dev Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 194.69.160.182:28115.

What is the uptime like on RM Dev Server?

You can grab RM Dev Server: it is online as we speak. The uptime counter points to a restart about 8 days 15 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

Is RM Dev Server lag-free?

Over the last 48 hours the average server fps was 60, with a low of 55. At its peak it held 161,798 entities, counting buildings, deployables and all else in the world. Memory use peaked at 6,778 MB. What players call lag comes from low fps and an entity count on the rise.

What version does RM Dev Server use?

Rust network protocol 2634 and build 166652 on Linux is what powers RM Dev Server. The protocol has to line up on your side to join, and Steam does the updating.

Population

How does RM Dev Server compare to other Rust servers in the rankings?

Over the last seven days RM Dev Server ranks #8,982 on player hours, among the top 40% of all ranked servers.

What is the current player count on RM Dev Server?

RM Dev Server is carrying 0 players on 20 slots at the moment. The seven-day average stands at 0 players, peaking at 2. The last 48 hours peaked at 01:00 UTC, when it averaged 1 players.

Wipe info

How often does RM Dev Server wipe?

The wipes of RM Dev Server on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 12 days 23 hours ago it made the world it is using now.

How does RM Dev Server handle wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 1 hours after the wipe.

Join the server

What steps do you take to join RM Dev Server?

Press F1 in Rust to bring up the console and enter client.connect 194.69.160.182:28115. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp20
Max players The cap is 20.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Game build: 166652.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.