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Modded#15,960

Hive dev - party

Online 194.46.57.73:28015 checked 12m ago

moddedoxide
players now0of 16 slots
7-day average0peak –
rank#15,960top 71%
last wipe · restocked8d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
60%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:40 UTC8d ago 2 – running 2
Mon 5 Oct, 05:34 UTC9d ago 3 – 0.6 days 0
Sun 4 Oct, 23:12 UTC9d ago 3 – 0.3 days 0
Sun 4 Oct, 16:07 UTC9d ago 3 – 0.3 days 0
Sun 4 Oct, 06:33 UTC10d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Hive dev - party?

gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): The cap is 16; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166652 (Build): It runs on build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what Hive dev - party tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Hive dev - party in?

The Rust Vending Machine lists that feature Hive dev - party are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on Hive dev - party?

A procedural map, size 3,000 with seed 1337, generated by the game, is what Hive dev - party runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.

What rules does Hive dev - party enforce, and what settings does it run?

No gather rate is given in the name of Hive dev - party. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

Server info

Where can you find Hive dev - party?

There is no region listed for Hive dev - party. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 194.46.57.73:28015.

How stable is Hive dev - party, and is it currently online?

You can grab Hive dev - party: it is online as we speak. The uptime counter points to a restart about 8 days 5 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 3 October 2026.

What is the performance like on Hive dev - party?

Server fps over the last 48 hours averaged 40 and never dropped below 40. Up to 6,382 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,650 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is Hive dev - party running?

The setup: Hive dev - party on Windows, Rust network protocol 2634 and build 166652. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does Hive dev - party compare to other Rust servers in the rankings?

Over the last seven days Hive dev - party ranks #15,960 on player hours, among the top 71% of all ranked servers.

What is the current player count on Hive dev - party?

You will find 0 players filling 16 slots in Hive dev - party as things stand. The seven-day average stands at 0 players.

Wipe details

On what schedule does Hive dev - party wipe?

Because Hive dev - party wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 8 days 7 hours ago it made the world it is using now.

What happens on Hive dev - party on wipe day?

The average busiest point of its recent wipes was 3 players. On the latest wipe, 0 hours after it began, the crowd peaked.

Getting in

What is the way to join Hive dev - party?

Open Rust and press F1 for the console, then type client.connect 194.46.57.73:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp16
Max players The cap is 16.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166652
Build It runs on build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.