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Modded#15,961

Cucer Dev [8] | Night Zombies

Online 194.31.52.30:28015 checked 9m ago

moddedoxide
players now0of 8 slots
7-day average0peak –
rank#15,961top 71%
last wipe · restocked69d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Cucer Dev [8] | Night Zombies?

The server browser reads these tags that Cucer Dev [8] | Night Zombies publishes: gmrust (Game mode): The standard survival game mode; mp8 (Max players): The cap is 8; ts8 (Group limit): The default cap is 8 per team; v2631 (Protocol): To join, your game version must line up with protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Cucer Dev [8] | Night Zombies appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Cucer Dev [8] | Night Zombies: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules & map

What map is in play on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on Cucer Dev [8] | Night Zombies?

No gather rate is given in the name of Cucer Dev [8] | Night Zombies. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is Cucer Dev [8] | Night Zombies in?

There is no region listed for Cucer Dev [8] | Night Zombies. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 194.31.52.30:28015.

How reliable is Cucer Dev [8] | Night Zombies, and is it online now?

The shelves show Cucer Dev [8] | Night Zombies in stock and online right now. By its own uptime report, the last restart was about 13 days 13 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

How well does Cucer Dev [8] | Night Zombies perform?

Server fps over the last 48 hours averaged 229 and never dropped below 212. Up to 4,792 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 1,555 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Cucer Dev [8] | Night Zombies run?

The setup: Cucer Dev [8] | Night Zombies on Linux, Rust network protocol 2631 and build 158240. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does Cucer Dev [8] | Night Zombies sit in the rankings?

The last seven days of player hours place Cucer Dev [8] | Night Zombies at #15,961, in the top 71% of all ranked servers.

How many players are on Cucer Dev [8] | Night Zombies right now?

You will find 0 players filling 8 slots in Cucer Dev [8] | Night Zombies as things stand. Over the last seven days you would have seen 0 players on average.

Wipe info

How often does Cucer Dev [8] | Night Zombies wipe?

Too few wipes of Cucer Dev [8] | Night Zombies are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 69 days 6 hours ago.

Join the server

What is the way to join Cucer Dev [8] | Night Zombies?

In the Rust console (F1), type client.connect 194.31.52.30:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp8
Max players The cap is 8.
ts8
Group limit The default cap is 8 per team.
v2631
Protocol To join, your game version must line up with protocol 2631.
cs158240
Build Game build: 158240.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.