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Rust Vending Machine 52,726playing
Modded#9,924

Server Beta Test

Online 194.164.96.82:28080 checked 12m ago

moddedcarbon
players now0of 200 slots
7-day average0peak 2
rank#9,924top 45%
last wipe · restocked6h agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
00.511.5222:0000:0003:0005:0008:0010:00Wiped Wed 14 Oct, 22:25 UTCWIPEWiped Thu 15 Oct, 05:33 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040022:0000:0003:0005:0008:0010:00Wiped Wed 14 Oct, 22:25 UTCWIPEWiped Thu 15 Oct, 05:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 05:33 UTC6h ago – – running 1
Wed 14 Oct, 22:39 UTC13h ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Server Beta Test?

gmrust (Game mode): The standard survival game mode; mp200 (Max players): Room for 200; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use is what Server Beta Test tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Server Beta Test appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Server Beta Test: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

What map is in play on Server Beta Test?

A procedural map, size 3,498 with seed 481981, generated by the game, is what Server Beta Test runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does Server Beta Test enforce, and what settings does it run?

No gather rate is given in the name of Server Beta Test. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is off.

Server info

Where can you find Server Beta Test?

There is no region listed for Server Beta Test. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 194.164.96.82:28080.

How stable is Server Beta Test, and is it currently online?

You can grab Server Beta Test: it is online as we speak. The uptime counter points to a restart about 4 hours ago. The first sighting of it on Rust Vending Machine was 14 October 2026.

Is Server Beta Test lag-free?

The 48-hour average for server fps is 218, and the floor was 167. The entity count reached 71,406: that includes buildings, deployables and everything else. The highest memory reading was 1,970 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does Server Beta Test use?

On Windows, Server Beta Test is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does Server Beta Test compare to other Rust servers in the rankings?

Over the last seven days Server Beta Test ranks #9,924 on player hours, among the top 45% of all ranked servers.

How many players are on Server Beta Test right now?

Right now 200 slots in Server Beta Test hold 0 players. It peaked at 2 this week, and the average was 0. The last 48 hours peaked at 02:00 UTC, when it averaged 1 players.

Wipe info

When does Server Beta Test wipe?

Too few wipes of Server Beta Test are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 6 hours ago.

Join the server

What steps do you take to join Server Beta Test?

In the Rust console (F1), type client.connect 194.164.96.82:28080. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp200
Max players Room for 200.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.