spooky dookie
Online 193.192.59.60:28100 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTC FW12d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:52 UTC20d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on spooky dookie?
The server browser reads these tags that spooky dookie publishes: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does spooky dookie appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature spooky dookie are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on spooky dookie?
The map on spooky dookie is procedural, size 3,500 with seed 2025505331, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on spooky dookie?
There is no gather rate in the name spooky dookie. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
About the server
Where can you find spooky dookie?
No region is published by spooky dookie. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 193.192.59.60:28100.
What is the uptime like on spooky dookie?
The shelves show spooky dookie in stock and online right now. By its own uptime report, the last restart was about 27 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.
Is spooky dookie lag-free?
The 48-hour average for server fps is 54, and the floor was 12. Up to 76,116 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 2,170 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does spooky dookie run?
On Windows, spooky dookie is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
Where does spooky dookie sit in the rankings?
The last seven days of player hours place spooky dookie at #6,015, in the top 27% of all ranked servers.
Is spooky dookie busy at the moment?
Right now 50 slots in spooky dookie hold 0 players. The seven-day average stands at 0 players, peaking at 2. Its busiest point in the last 48 hours was 18:00 UTC, averaging 0 players.
Wipe details
On what schedule does spooky dookie wipe?
Too few wipes of spooky dookie are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 12 days 20 hours ago.
How does spooky dookie handle wipe day?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe was at its largest 16 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.
Getting in
What is the way to join spooky dookie?
Press F1 in Rust to bring up the console and enter client.connect 193.192.59.60:28100. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.