TEST
Offline 185.30.229.67:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:14 UTC10d ago | 2 | – | running | 0 |
| Sat 3 Oct, 17:41 UTC10d ago | 2 | – | 0.8 days | 1 |
| Fri 2 Oct, 15:15 UTC11d ago | 2 | – | 1.1 days | 0 |
| Tue 29 Sep, 17:13 UTC14d ago | 2 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:03 UTC18d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 18:55 UTC29d ago | 2 | held half | 11.2 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on TEST?
gmprimitive (Game mode): No guns here: bows, spears and melee only; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166586 (Build): It runs on build 166586; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what TEST tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find TEST in?
These Rust Vending Machine lists include TEST: Modded Rust servers and Primitive Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on TEST?
A procedural map, generated by the game, is what TEST runs.
What rules does TEST enforce, and what settings does it run?
There is no gather rate in the name TEST. Groups can reach 8 players, which is the default. primitive is the game mode, guns are out; bows, spears and melee are in. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
About the server
Where can you find TEST?
There is no region listed for TEST. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 185.30.229.67:28015.
How stable is TEST, and is it currently online?
No stock at present: TEST is offline, last seen 9 days 22 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). The first sighting of it on Rust Vending Machine was 13 September 2026.
Which Rust build is TEST running?
The setup: TEST on Windows, Rust network protocol 2634 and build 166586. To get in, your game must match the protocol; Steam keeps that updated.
Population
How does TEST compare to other Rust servers in the rankings?
The last seven days of player hours place TEST at #13,191, in the top 58% of all ranked servers.
Is TEST busy at the moment?
Current status for TEST: offline, last seen 9 days 22 hours ago.
Wipe details
On what schedule does TEST wipe?
No next wipe can be predicted for TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 10 days ago it made the world it is using now.
How does TEST handle wipe day?
An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe. Until the next wipe, in 100% of recent wipes, the crowd remained above half that peak.
Getting in
What is the way to join TEST?
Open Rust and press F1 for the console, then type client.connect 185.30.229.67:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z
Game
gmprimitive
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.