Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Boat wars Gamemode | Deep Sea Training | Testing?
gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon is what Boat wars Gamemode | Deep Sea Training | Testing tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Boat wars Gamemode | Deep Sea Training | Testing in?
These Rust Vending Machine lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is currently on Boat wars Gamemode | Deep Sea Training | Testing?
The map on Boat wars Gamemode | Deep Sea Training | Testing is procedural, size 3,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does Boat wars Gamemode | Deep Sea Training | Testing enforce, and what settings does it run?
There is no gather rate in the name Boat wars Gamemode | Deep Sea Training | Testing. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.
Server details
Where can you find Boat wars Gamemode | Deep Sea Training | Testing?
There is no region listed for Boat wars Gamemode | Deep Sea Training | Testing. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 185.218.195.135:20184.
How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?
The shelves show Boat wars Gamemode | Deep Sea Training | Testing in stock and online right now. The uptime counter points to a restart about 37 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 21 September 2026.
Is Boat wars Gamemode | Deep Sea Training | Testing lag-free?
The 48-hour average for server fps is 92, and the floor was 63. At its peak it held 47,583 entities, counting buildings, deployables and all else in the world. Memory use peaked at 4,531 MB. Lag, as players feel it, is low fps plus a growing entity count.
What version does Boat wars Gamemode | Deep Sea Training | Testing use?
Rust network protocol 2634 and build 167781 on Linux is what powers Boat wars Gamemode | Deep Sea Training | Testing. The protocol has to line up on your side to join, and Steam does the updating.
Live players
Where does Boat wars Gamemode | Deep Sea Training | Testing sit in the rankings?
The last seven days of player hours place Boat wars Gamemode | Deep Sea Training | Testing at #15,907, in the top 72% of all ranked servers.
Is Boat wars Gamemode | Deep Sea Training | Testing busy at the moment?
Boat wars Gamemode | Deep Sea Training | Testing is carrying 0 players on 40 slots at the moment. Over the last seven days you would have seen 0 players on average.
Wipe details
How often does Boat wars Gamemode | Deep Sea Training | Testing wipe?
The wipes of Boat wars Gamemode | Deep Sea Training | Testing on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 39 hours ago it made the world it is using now.
Getting in
What steps do you take to join Boat wars Gamemode | Deep Sea Training | Testing?
In the Rust console (F1), type client.connect 185.218.195.135:20184. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://rustcator.com for its website.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.