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Modded#15,907

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 9m ago

moddedcarbon
players now0of 40 slots
7-day average0peak –
rank#15,907top 72%
last wipe · restocked1d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
0123406:0015:0000:0009:0018:0003:00Wiped Tue 13 Oct, 13:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020006:0015:0000:0009:0018:0003:00Wiped Tue 13 Oct, 13:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Boat wars Gamemode | Deep Sea Training | Testing?

gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon is what Boat wars Gamemode | Deep Sea Training | Testing tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Boat wars Gamemode | Deep Sea Training | Testing in?

These Rust Vending Machine lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is currently on Boat wars Gamemode | Deep Sea Training | Testing?

The map on Boat wars Gamemode | Deep Sea Training | Testing is procedural, size 3,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Boat wars Gamemode | Deep Sea Training | Testing enforce, and what settings does it run?

There is no gather rate in the name Boat wars Gamemode | Deep Sea Training | Testing. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find Boat wars Gamemode | Deep Sea Training | Testing?

There is no region listed for Boat wars Gamemode | Deep Sea Training | Testing. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 185.218.195.135:20184.

How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?

The shelves show Boat wars Gamemode | Deep Sea Training | Testing in stock and online right now. The uptime counter points to a restart about 37 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 21 September 2026.

Is Boat wars Gamemode | Deep Sea Training | Testing lag-free?

The 48-hour average for server fps is 92, and the floor was 63. At its peak it held 47,583 entities, counting buildings, deployables and all else in the world. Memory use peaked at 4,531 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does Boat wars Gamemode | Deep Sea Training | Testing use?

Rust network protocol 2634 and build 167781 on Linux is what powers Boat wars Gamemode | Deep Sea Training | Testing. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does Boat wars Gamemode | Deep Sea Training | Testing sit in the rankings?

The last seven days of player hours place Boat wars Gamemode | Deep Sea Training | Testing at #15,907, in the top 72% of all ranked servers.

Is Boat wars Gamemode | Deep Sea Training | Testing busy at the moment?

Boat wars Gamemode | Deep Sea Training | Testing is carrying 0 players on 40 slots at the moment. Over the last seven days you would have seen 0 players on average.

Wipe details

How often does Boat wars Gamemode | Deep Sea Training | Testing wipe?

The wipes of Boat wars Gamemode | Deep Sea Training | Testing on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 39 hours ago it made the world it is using now.

Getting in

What steps do you take to join Boat wars Gamemode | Deep Sea Training | Testing?

In the Rust console (F1), type client.connect 185.218.195.135:20184. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://rustcator.com for its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players Room for 40.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build It runs on build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.