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Modded#15,836

zombie-test

Online 185.186.143.156:28015 checked 10m ago

moddedoxide
players now0of 10 slots
7-day average0peak –
rank#15,836top 72%
last wipe · restocked1d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeakWipe
0123408:0014:0020:0002:0008:0014:00Wiped Wed 14 Oct, 08:42 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040008:0014:0020:0002:0008:0014:00Wiped Wed 14 Oct, 08:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on zombie-test?

gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what zombie-test tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find zombie-test in?

The Rust Vending Machine lists that feature zombie-test are: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

Which map is currently on zombie-test?

The map on zombie-test is procedural, size 1,500 with seed 4242, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on zombie-test?

There is no gather rate in the name zombie-test. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

Server details

Where can you find zombie-test?

No region is published by zombie-test. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 185.186.143.156:28015.

How reliable is zombie-test, and is it online now?

Open for trade right now: zombie-test is online. By its own uptime report, the last restart was about 25 hours ago. The first sighting of it on Rust Vending Machine was 14 October 2026.

How well does zombie-test perform?

Server fps over the last 48 hours averaged 238 and never dropped below 214. The entity count reached 7,579: that includes buildings, deployables and everything else. Memory use peaked at 1,048 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is zombie-test running?

On Linux, zombie-test is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is zombie-test's rank among Rust servers?

The last seven days of player hours place zombie-test at #15,836, in the top 72% of all ranked servers.

Is zombie-test busy at the moment?

zombie-test is carrying 0 players on 10 slots at the moment. The seven-day average stands at 0 players.

Wipe info

On what schedule does zombie-test wipe?

Too few wipes of zombie-test are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 31 hours ago.

How to join

What steps do you take to join zombie-test?

In the Rust console (F1), type client.connect 185.186.143.156:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.