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Modded#5,774

My Dev Server

Offline 185.146.120.169:28015 checked 3d ago

moddedcarbon
players now0of 1 slots
7-day average1peak 1
rank#5,774top 26%
last wipe · restocked4d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 05:24 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on My Dev Server?

gmrust (Game mode): The standard survival game mode; mp1 (Max players): The cap is 1; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins is what My Dev Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does My Dev Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include My Dev Server: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and rules

What map is in play on My Dev Server?

Generated by the game, the map on My Dev Server is procedural.

What rules does My Dev Server enforce, and what settings does it run?

There is no gather rate in the name My Dev Server. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.

Server info

What location is My Dev Server in?

You will find no region published for My Dev Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 185.146.120.169:28015.

How stable is My Dev Server, and is it currently online?

No stock at present: My Dev Server is offline, last seen 3 days 22 hours ago. Across the last 7 days, it was available for 52 of 168 hours, or 31% of the time. Its first record on Rust Vending Machine is dated 6 October 2026.

What Rust version does My Dev Server run?

Rust network protocol 2634 and build 167398 on Windows is what powers My Dev Server. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does My Dev Server compare to other Rust servers in the rankings?

Over the last seven days My Dev Server ranks #5,774 on player hours, among the top 26% of all ranked servers.

How many players are on My Dev Server right now?

At the moment My Dev Server is offline, with a last sighting 3 days 22 hours ago. The seven-day average is 1, and the busiest point reached 1.

Wipe details

How often does My Dev Server wipe?

There are not yet enough recorded wipes from My Dev Server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 4 days 6 hours ago.

What can you expect on My Dev Server when wipe day comes?

An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.

How to join

What is the way to join My Dev Server?

In the Rust console (F1), type client.connect 185.146.120.169:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp1
Max players The cap is 1.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Game build: 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.