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Modded#6,845

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)

Online 185.135.81.17:35000 checked 14m ago

2x weekly wipes moddedoxide
players now0of 100 slots
7-day average0peak 3
rank#6,845top 31%
last wipe · restocked5d agoweekly schedule
next wipe · restock1d 16hFri 16 Oct, 00:59 UTC

Players

AveragePeak
00.511.5209:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 00:59 UTC, in 1d 16h. Its weekly schedule tag · low confidence

5.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  1. 1d 16hFri 16 Oct, 00:59 UTC
  2. 8d 16hFri 23 Oct, 00:59 UTC
  3. 15d 16hFri 30 Oct, 00:59 UTC
  4. 22d 10hThu 5 Nov, 19:00 UTCFW
  5. 22d 16hFri 6 Nov, 00:59 UTC
  6. 29d 16hFri 13 Nov, 00:59 UTC
  7. 36d 16hFri 20 Nov, 00:59 UTC
  8. 43d 16hFri 27 Nov, 00:59 UTC

The first 48 hours of its last wipes

Fri 9 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:59 UTC5d ago 2 – running 0
Sat 3 Oct, 02:50 UTC11d ago 1 halved by day 2 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^w (Weekly): A wipe each week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Hazma Rust #1 - Modded 2x (Solo/Duo/Trio): 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Rules & map

Which map is currently on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The map on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is procedural, size 4,000 with seed 621411223, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.

Which settings and rules apply on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The name of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) gives 2x gather. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

No region is published by Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 185.135.81.17:35000.

How reliable is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), and is it online now?

The shelves show Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) in stock and online right now. Its uptime figure puts the last restart at roughly 5 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 3 October 2026.

What is the performance like on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The 48-hour average for server fps is 87, and the floor was 40. The entity count reached 96,069: that includes buildings, deployables and everything else. The highest memory reading was 2,878 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) running?

The setup: Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) on Windows, Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Live players

How does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) compare to other Rust servers in the rankings?

The last seven days of player hours place Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) at #6,845, in the top 31% of all ranked servers.

How many players are on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) right now?

Right now 100 slots in Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) hold 0 players. The seven-day average is 0, and the busiest point reached 3. The last 48 hours peaked at 17:00 UTC, when it averaged 1 players.

Wipe details

On what schedule does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) wipe?

Too few wipes of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) are recorded to confirm its schedule, so its tag decides the prediction. Due on Friday 16 October at 00:59 UTC: its next wipe. The world it has now started 5 days 7 hours ago. A weekly wipe schedule is published in its tags.

What can you expect on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) when wipe day comes?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 10 hours after it began, the crowd peaked. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 2 in the wipes that did not hold.

How to join

What is the way to join Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Press F1 in Rust to bring up the console and enter client.connect 185.135.81.17:35000. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players The cap is 100.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Game build: 166652.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe each week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.