Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 59% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW12d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC12d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Old Souls PVE AU?
gmvanilla (Game mode): Unmodified survival play; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; OC (Oceania): Oceania is where the server browser files it is what Old Souls PVE AU tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find Old Souls PVE AU in?
The Rust Vending Machine lists that feature Old Souls PVE AU are: Oceania Rust servers in stock, Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on Old Souls PVE AU?
A procedural map, size 6,000 with seed 6543523, generated by the game, is what Old Souls PVE AU runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does Old Souls PVE AU enforce, and what settings does it run?
No gather rate is given in the name of Old Souls PVE AU. 8 players is the default group size, and that is the cap here. This server runs pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
About the server
Where can you find Old Souls PVE AU?
The OC tag places Old Souls PVE AU in Oceania. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 180.150.91.79:28050.
How stable is Old Souls PVE AU, and is it currently online?
The shelves show Old Souls PVE AU in stock and online right now. Its uptime figure puts the last restart at roughly 8 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
Is Old Souls PVE AU lag-free?
Server fps over the last 48 hours averaged 77 and never dropped below 1. At its peak it held 229,169 entities, counting buildings, deployables and all else in the world. Memory use peaked at 5,045 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does Old Souls PVE AU run?
On Windows, Old Souls PVE AU is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
Where does Old Souls PVE AU sit in the rankings?
For player hours over the last seven days, Old Souls PVE AU is #5,437 across all ranked servers, in the top 24%, and #130 in Oceania.
How many players are on Old Souls PVE AU right now?
Old Souls PVE AU is carrying 1 players on 50 slots at the moment. The seven-day average stands at 0 players, peaking at 3. The last 48 hours peaked at 02:00 UTC, when it averaged 2 players.
Wipe info
On what schedule does Old Souls PVE AU wipe?
The force wipe is the only wipe at Old Souls PVE AU, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. It has been running its current world since 12 days 9 hours ago. Wipes once a month are what its tags show.
What happens on Old Souls PVE AU on wipe day?
The average busiest point of its recent wipes was 4 players. The crowd on the latest wipe was at its largest 15 hours after the wipe.
Join the server
What steps do you take to join Old Souls PVE AU?
Press F1 in Rust to bring up the console and enter client.connect 180.150.91.79:28050. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. You can find its website at https://discord.com/invite/SQEEQUARS4.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
