TESTE SERVER
Offline SA 179.94.49.6:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 66% in SA, and #372 of the trio servers (top 61%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 20 October, 11:17 UTC, in 5d 17h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 17hTue 20 Oct, 11:17 UTC
- 12d 17hTue 27 Oct, 11:17 UTC
- 19d 17hTue 3 Nov, 11:17 UTC
- 22d 1hThu 5 Nov, 19:00 UTCFW
- 26d 17hTue 10 Nov, 11:17 UTC
- 33d 17hTue 17 Nov, 11:17 UTC
- 40d 17hTue 24 Nov, 11:17 UTC
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 11:17 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on TESTE SERVER?
The server browser reads these tags that TESTE SERVER publishes: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 player slots; ts3 (Group limit): 3 is the team ceiling; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^w (Weekly): A wipe each week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; SA (South America): In the server browser it sits under South America. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does TESTE SERVER appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature TESTE SERVER are: Modded Rust servers and Trio Rust servers. It shows under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Map and rules
Which map is currently on TESTE SERVER?
TESTE SERVER runs a procedural map of size 3,450 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.
Which settings and rules apply on TESTE SERVER?
There is no gather rate in the name TESTE SERVER. The limit is 3 players per group (trio). You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. It is vanilla by its own description: rust as Facepunch ships it: rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
Server info
What location is TESTE SERVER in?
The SA tag places TESTE SERVER in South America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 179.94.49.6:28015.
How reliable is TESTE SERVER, and is it online now?
Right now TESTE SERVER is not in stock, last seen 20 hours ago. The uptime counter points to a restart about 3 hours ago. 25 of 72 hours online over the last 3 full days, or 35% uptime. The first sighting of it on Rust Vending Machine was 10 October 2026.
What is the performance like on TESTE SERVER?
The 48-hour average for server fps is 219, and the floor was 48. The entity count reached 69,392: that includes buildings, deployables and everything else. The highest memory reading was 2,118 MB. What players call lag comes from low fps and an entity count on the rise.
What version does TESTE SERVER use?
The setup: TESTE SERVER on Windows, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does TESTE SERVER compare to other Rust servers in the rankings?
The last seven days of player hours place TESTE SERVER at #6,547, in the top 29% of all ranked servers and #150 in South America. Ranked against other trio servers, it comes in at #372.
Is TESTE SERVER busy at the moment?
At the moment TESTE SERVER is offline, with a last sighting 20 hours ago. The seven-day average is 1, and the busiest point reached 3. The last 48 hours peaked at 18:00 UTC, when it averaged 2 players.
Wipe details
When does TESTE SERVER wipe?
The prediction follows its tag, since too few of TESTE SERVER's wipes are on record to confirm the schedule. Tuesday 20 October at 11:17 UTC is when its next wipe falls due. The world it has now started 30 hours ago. The tags list a wipe every week.
Join the server
What is the way to join TESTE SERVER?
In the Rust console (F1), type client.connect 179.94.49.6:28015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167781,ts3,^o^z
Game
gmrust
mp0
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.