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Modded#11,871

Rust Oxide Dev - Local

Offline 176.60.48.184:28115 checked 6d ago

moddedoxide
players now1of 2 slots
7-day average0peak 1
rank#11,871top 54%
last wipe · restocked7d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:35 UTC7d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on Rust Oxide Dev - Local?

gmrust (Game mode): Rust survival, the standard way; mp2 (Max players): The cap is 2; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167231 (Build): Game build: 167231; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what Rust Oxide Dev - Local tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Rust Oxide Dev - Local appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Rust Oxide Dev - Local are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Rust Oxide Dev - Local?

A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.

What rules does Rust Oxide Dev - Local enforce, and what settings does it run?

No gather rate is given in the name of Rust Oxide Dev - Local. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.

Server details

What location is Rust Oxide Dev - Local in?

You will find no region published for Rust Oxide Dev - Local. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 176.60.48.184:28115.

How reliable is Rust Oxide Dev - Local, and is it online now?

No stock on Rust Oxide Dev - Local at the moment, last seen 6 days 6 hours ago. 5 of 168 hours online over the last 7 full days, or 3% uptime. The first sighting of it on Rust Vending Machine was 7 October 2026.

What Rust version does Rust Oxide Dev - Local run?

Rust network protocol 2634 and build 167231 on Windows is what powers Rust Oxide Dev - Local. The protocol has to line up on your side to join, and Steam does the updating.

Player count

What is Rust Oxide Dev - Local's rank among Rust servers?

Over the last seven days Rust Oxide Dev - Local ranks #11,871 on player hours, among the top 54% of all ranked servers.

What is the current player count on Rust Oxide Dev - Local?

At the moment Rust Oxide Dev - Local is offline, with a last sighting 6 days 6 hours ago. It peaked at 1 this week, and the average was 0.

Wipe info

How often does Rust Oxide Dev - Local wipe?

The wipes of Rust Oxide Dev - Local on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 7 days 15 hours ago.

What happens on Rust Oxide Dev - Local on wipe day?

An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.

Getting in

What steps do you take to join Rust Oxide Dev - Local?

Open Rust and press F1 for the console, then type client.connect 176.60.48.184:28115. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp2
Max players The cap is 2.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167231
Build Game build: 167231.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.