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Modded#15,915

Potatotopia

Online 176.57.174.150:29515 checked 5m ago

moddedoxide
players now0of 50 slots
7-day average0peak –
rank#15,915top 72%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:19 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Potatotopia?

gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what Potatotopia tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Potatotopia appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Potatotopia: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on Potatotopia?

A procedural map, size 3,000 with seed 2147483647, generated by the game, is what Potatotopia runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on Potatotopia?

No gather rate is given in the name of Potatotopia. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is off.

Server details

What is the location of Potatotopia?

No region is published by Potatotopia. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 176.57.174.150:29515.

How reliable is Potatotopia, and is it online now?

Open for trade right now: Potatotopia is online. Its uptime figure puts the last restart at roughly 10 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does Potatotopia perform?

The 48-hour average for server fps is 54, and the floor was 26. At its peak it held 50,338 entities, counting buildings, deployables and all else in the world. The highest memory reading was 1,650 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does Potatotopia run?

The setup: Potatotopia on Windows, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is Potatotopia's rank among Rust servers?

Over the last seven days Potatotopia ranks #15,915 on player hours, among the top 72% of all ranked servers.

Is Potatotopia busy at the moment?

Potatotopia is carrying 0 players on 50 slots at the moment. Over the last seven days you would have seen 0 players on average.

Wipe info

When does Potatotopia wipe?

There are not yet enough recorded wipes from Potatotopia to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 12 days 11 hours ago it made the world it is using now.

What can you expect on Potatotopia when wipe day comes?

At their busiest, its recent wipes averaged 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What steps do you take to join Potatotopia?

In the Rust console (F1), type client.connect 176.57.174.150:29515. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp50
Max players Room for 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.