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Modded#16,730

Devblog 260 Local

Offline 176.52.78.213:28015 checked 17d ago

moddedoxide
players now0of 50 slots
7-day average0peak –
rank#16,730top 71%
last wipe · restocked17d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on Devblog 260 Local?

Here are the tags Devblog 260 Local lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs165217 (Build): Build 165217; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Devblog 260 Local in?

These Rust Vending Machine lists include Devblog 260 Local: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules & map

Which map is currently on Devblog 260 Local?

Generated by the game, the map on Devblog 260 Local is procedural.

What rules does Devblog 260 Local enforce, and what settings does it run?

No gather rate is given in the name of Devblog 260 Local. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server details

What is the location of Devblog 260 Local?

You will find no region published for Devblog 260 Local. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 176.52.78.213:28015.

How stable is Devblog 260 Local, and is it currently online?

No stock at present: Devblog 260 Local is offline, last seen 17 days 5 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. It came to Rust Vending Machine's notice on 26 September 2026.

Which Rust build is Devblog 260 Local running?

On Windows, Devblog 260 Local is running Rust network protocol 2633 and build 165217. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does Devblog 260 Local sit in the rankings?

Over the last seven days Devblog 260 Local ranks #16,730 on player hours, among the top 71% of all ranked servers.

Is Devblog 260 Local busy at the moment?

At the moment Devblog 260 Local is offline, with a last sighting 17 days 5 hours ago.

Wipe details

On what schedule does Devblog 260 Local wipe?

There are not yet enough recorded wipes from Devblog 260 Local to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 17 days 6 hours ago it made the world it is using now.

How to join

What steps do you take to join Devblog 260 Local?

In the Rust console (F1), type client.connect 176.52.78.213:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players Room for 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2633
Protocol You need protocol 2633 to join, matching your game version.
cs165217
Build Build 165217.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.