RustyOG Test Server
Offline 174.166.109.197:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:36 UTC23h ago | – | – | running | 1 |
| Thu 8 Oct, 11:36 UTC5d ago | 2 | halved by day 2 | 4.5 days | 0 |
| Thu 8 Oct, 02:21 UTC5d ago | 2 | – | 0.4 days | 1 |
| Tue 6 Oct, 20:59 UTC7d ago | 1 | – | 1.2 days | 0 |
| Mon 5 Oct, 12:25 UTC8d ago | 1 | – | 1.4 days | 0 |
| Mon 28 Sep, 17:21 UTC15d ago | 0 | – | 6.8 days | 0 |
| Sun 27 Sep, 15:46 UTC16d ago | 1 | – | 1.1 days | 1 |
| Sat 26 Sep, 16:06 UTC17d ago | 1 | – | 1 days | 1 |
| Mon 21 Sep, 20:09 UTC22d ago | 1 | halved by day 1 | 4.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on RustyOG Test Server?
Here are the tags RustyOG Test Server lists, which the game's browser uses: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): It runs on build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does RustyOG Test Server appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature RustyOG Test Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What map is in play on RustyOG Test Server?
A procedural map, size 3,500 with seed 1337, generated by the game, is what RustyOG Test Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.
What rules does RustyOG Test Server enforce, and what settings does it run?
The name of RustyOG Test Server gives no gather rate. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC is on.
Server info
What location is RustyOG Test Server in?
You will find no region published for RustyOG Test Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 174.166.109.197:28015.
What is the uptime like on RustyOG Test Server?
Right now RustyOG Test Server is not in stock, last seen 22 hours ago. The uptime counter points to a restart about 34 minutes ago. Across the last 7 days, it was available for 75 of 168 hours, or 45% of the time. The first sighting of it on Rust Vending Machine was 17 September 2026.
What is the performance like on RustyOG Test Server?
The 48-hour average for server fps is 30, and the floor was 28. At its peak it held 112,290 entities, counting buildings, deployables and all else in the world. At most it drew 2,480 MB of memory. What players call lag comes from low fps and an entity count on the rise.
What Rust version does RustyOG Test Server run?
Rust network protocol 2634 and build 167584 on Windows is what powers RustyOG Test Server. To get in, your game must match the protocol; Steam keeps that updated.
Live players
Where does RustyOG Test Server sit in the rankings?
The last seven days of player hours place RustyOG Test Server at #6,337, in the top 28% of all ranked servers.
How many players are on RustyOG Test Server right now?
At the moment RustyOG Test Server is offline, with a last sighting 22 hours ago. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
Wipe info
On what schedule does RustyOG Test Server wipe?
The wipes of RustyOG Test Server on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 22 hours ago it made the world it is using now.
Getting in
What steps do you take to join RustyOG Test Server?
Press F1 in Rust to bring up the console and enter client.connect 174.166.109.197:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y
Game
gmvanilla
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.