Chicago Chill No-Decay
Online 173.234.31.2:28035 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence
Coming wipes
- 22d 22hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on Chicago Chill No-Decay?
The server browser reads these tags that Chicago Chill No-Decay publishes: gmvanilla (Game mode): Unmodified survival play; mp50 (Max players): 50 player slots; ts12 (Group limit): 12 is the team ceiling; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167058 (Build): It runs on build 167058; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Chicago Chill No-Decay in?
These Rust Vending Machine lists include Chicago Chill No-Decay: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is currently on Chicago Chill No-Decay?
The map on Chicago Chill No-Decay is procedural, size 4,250 with seed 1583848389, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does Chicago Chill No-Decay enforce, and what settings does it run?
The name of Chicago Chill No-Decay gives no gather rate. The player cap for a group is 12. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
About the server
Where can you find Chicago Chill No-Decay?
No region is published by Chicago Chill No-Decay. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 173.234.31.2:28035.
How reliable is Chicago Chill No-Decay, and is it online now?
You can grab Chicago Chill No-Decay: it is online as we speak. The uptime counter points to a restart about 9 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.
What is the performance like on Chicago Chill No-Decay?
The 48-hour average for server fps is 103, and the floor was 11. Up to 105,837 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 3,379 MB. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does Chicago Chill No-Decay run?
On Windows, Chicago Chill No-Decay is running Rust network protocol 2634 and build 167058. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does Chicago Chill No-Decay compare to other Rust servers in the rankings?
Over the last seven days Chicago Chill No-Decay ranks #7,080 on player hours, among the top 32% of all ranked servers.
Is Chicago Chill No-Decay busy at the moment?
You will find 0 players filling 50 slots in Chicago Chill No-Decay as things stand. It peaked at 2 this week, and the average was 0. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
Wipe details
On what schedule does Chicago Chill No-Decay wipe?
The force wipe is the only wipe at Chicago Chill No-Decay, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 12 days 1 hours ago.
What can you expect on Chicago Chill No-Decay when wipe day comes?
The average busiest point of its recent wipes was 3 players. The crowd on the latest wipe was at its largest 8 hours after the wipe.
How to join
What is the way to join Chicago Chill No-Decay?
In the Rust console (F1), type client.connect 173.234.31.2:28035. You can also press Launch Rust on this page, which opens Steam and connects. You can find its website at https://logicservers.com/game-servers/rust.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167058,ts12,^o^z
Game
gmvanilla
mp50
ts12
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.