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Modded#15,962

HyperNode | Rust Development Server

Offline 172.96.160.200:7730 checked 9d ago

moddedoxide
players now0of 40 slots
7-day average0peak –
rank#15,962top 71%
last wipe · restocked38d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:50 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on HyperNode | Rust Development Server?

Here are the tags HyperNode | Rust Development Server lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp40 (Max players): The cap is 40; ts10 (Group limit): Teams cap at 10; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs165217 (Build): Build 165217; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find HyperNode | Rust Development Server in?

These Rust Vending Machine lists include HyperNode | Rust Development Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is currently on HyperNode | Rust Development Server?

HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does HyperNode | Rust Development Server enforce, and what settings does it run?

There is no gather rate in the name HyperNode | Rust Development Server. The player cap for a group is 10. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

About the server

What location is HyperNode | Rust Development Server in?

There is no region listed for HyperNode | Rust Development Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 172.96.160.200:7730.

How reliable is HyperNode | Rust Development Server, and is it online now?

No stock on HyperNode | Rust Development Server at the moment, last seen 9 days 21 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Which Rust build is HyperNode | Rust Development Server running?

The setup: HyperNode | Rust Development Server on Linux, Rust network protocol 2633 and build 165217. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is HyperNode | Rust Development Server's rank among Rust servers?

Over the last seven days HyperNode | Rust Development Server ranks #15,962 on player hours, among the top 71% of all ranked servers.

What is the current player count on HyperNode | Rust Development Server?

At the moment HyperNode | Rust Development Server is offline, with a last sighting 9 days 21 hours ago.

Wipe info

On what schedule does HyperNode | Rust Development Server wipe?

There are not yet enough recorded wipes from HyperNode | Rust Development Server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 38 days 10 hours ago.

How does HyperNode | Rust Development Server handle wipe day?

The average busiest point of its recent wipes was 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

How to join

What steps do you take to join HyperNode | Rust Development Server?

Press F1 in Rust to bring up the console and enter client.connect 172.96.160.200:7730. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. You can find its website at https://hypernode.gg/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players The cap is 40.
ts10
Group limit Teams cap at 10.
v2633
Protocol You need protocol 2633 to join, matching your game version.
cs165217
Build Build 165217.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.