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Modded#7,650

A Shockbyte Rust Server

Online 172.240.87.233:26194 checked 14m ago

moddedoxide
players now0of 20 slots
7-day average0peak 1
rank#7,650top 34%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:40 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): The standard survival game mode; mp20 (Max players): The cap is 20; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what A Shockbyte Rust Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does A Shockbyte Rust Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature A Shockbyte Rust Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,000 with seed 4500, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does A Shockbyte Rust Server enforce, and what settings does it run?

No gather rate is given in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is A Shockbyte Rust Server in?

You will find no region published for A Shockbyte Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 172.240.87.233:26194.

How stable is A Shockbyte Rust Server, and is it currently online?

You can grab A Shockbyte Rust Server: it is online as we speak. By its own uptime report, the last restart was about 4 days 14 hours ago. Across the last 7 days, it was available for 136 of 168 hours, or 81% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is A Shockbyte Rust Server lag-free?

The 48-hour average for server fps is 196, and the floor was 125. The entity count reached 48,710: that includes buildings, deployables and everything else. At most it drew 4,153 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does A Shockbyte Rust Server run?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Live players

How does A Shockbyte Rust Server compare to other Rust servers in the rankings?

The last seven days of player hours place A Shockbyte Rust Server at #7,650, in the top 34% of all ranked servers.

How many players are on A Shockbyte Rust Server right now?

You will find 0 players filling 20 slots in A Shockbyte Rust Server as things stand. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 21:00 UTC, when it averaged 1 players.

Wipe details

When does A Shockbyte Rust Server wipe?

There are not yet enough recorded wipes from A Shockbyte Rust Server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 12 days 11 hours ago.

What happens on A Shockbyte Rust Server on wipe day?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours in.

How to join

What steps do you take to join A Shockbyte Rust Server?

Press F1 in Rust to bring up the console and enter client.connect 172.240.87.233:26194. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp20
Max players The cap is 20.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Build 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.