Rust – Falling Kingdoms
Offline 172.240.87.139:25191 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:55 UTC6d ago | 2 | – | running | 0 |
| Mon 28 Sep, 17:20 UTC16d ago | 1 | halved by day 2 | 9.9 days | 0 |
| Wed 16 Sep, 18:09 UTC28d ago | 3 | halved by day 4 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Rust – Falling Kingdoms?
Here are the tags Rust – Falling Kingdoms lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The cap is 40; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Rust – Falling Kingdoms appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Rust – Falling Kingdoms: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is currently on Rust – Falling Kingdoms?
A procedural map, size 3,500 with seed 50000, generated by the game, is what Rust – Falling Kingdoms runs. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.
What rules does Rust – Falling Kingdoms enforce, and what settings does it run?
There is no gather rate in the name Rust – Falling Kingdoms. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
About the server
What is the location of Rust – Falling Kingdoms?
No region is published by Rust – Falling Kingdoms. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 172.240.87.139:25191.
How reliable is Rust – Falling Kingdoms, and is it online now?
No stock at present: Rust – Falling Kingdoms is offline, last seen 42 hours ago. By its own uptime report, the last restart was about 30 hours ago. Across the last 7 days, it was available for 109 of 168 hours, or 65% of the time. It came to Rust Vending Machine's notice on 14 September 2026.
Is Rust – Falling Kingdoms lag-free?
Server fps over the last 48 hours averaged 52 and never dropped below 41. The entity count reached 77,696: that includes buildings, deployables and everything else. Memory use peaked at 1,691 MB. The feel of lag traces back to fps dropping and entities piling up.
What version does Rust – Falling Kingdoms use?
Rust network protocol 2634 and build 167398 on Linux is what powers Rust – Falling Kingdoms. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
What is Rust – Falling Kingdoms's rank among Rust servers?
The last seven days of player hours place Rust – Falling Kingdoms at #14,445, in the top 65% of all ranked servers.
Is Rust – Falling Kingdoms busy at the moment?
At the moment Rust – Falling Kingdoms is offline, with a last sighting 42 hours ago. The seven-day average is 0, and the busiest point reached 2.
Wipe schedule
When does Rust – Falling Kingdoms wipe?
There is no way to predict the next wipe at Rust – Falling Kingdoms, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 6 days 12 hours ago it made the world it is using now.
What can you expect on Rust – Falling Kingdoms when wipe day comes?
At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 3 in the wipes that did not hold.
How to join
What is the way to join Rust – Falling Kingdoms?
Open Rust and press F1 for the console, then type client.connect 172.240.87.139:25191. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.