Skip to the shelves
Rust Vending Machine 55,049playing
Modded#15,912

RCE TAKEOVER

Online 170.23.127.203:25565 checked 11m ago

moddedoxide
players now0of 200 slots
7-day average0peak –
rank#15,912top 72%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on RCE TAKEOVER?

Here are the tags RCE TAKEOVER lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp200 (Max players): The cap is 200; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does RCE TAKEOVER appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature RCE TAKEOVER are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on RCE TAKEOVER?

RCE TAKEOVER runs a procedural map of size 3,000 with seed 2345976, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on RCE TAKEOVER?

There is no gather rate in the name RCE TAKEOVER. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.

Server details

What location is RCE TAKEOVER in?

No region is published by RCE TAKEOVER. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 170.23.127.203:25565.

How stable is RCE TAKEOVER, and is it currently online?

You can grab RCE TAKEOVER: it is online as we speak. Its uptime figure puts the last restart at roughly 15 hours ago. Across the last 7 days, it was available for 145 of 168 hours, or 86% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

How well does RCE TAKEOVER perform?

Server fps over the last 48 hours averaged 233 and never dropped below 141. At its peak it held 44,206 entities, counting buildings, deployables and all else in the world. At most it drew 1,757 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does RCE TAKEOVER use?

The setup: RCE TAKEOVER on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Population

What is RCE TAKEOVER's rank among Rust servers?

Over the last seven days RCE TAKEOVER ranks #15,912 on player hours, among the top 72% of all ranked servers.

What is the current player count on RCE TAKEOVER?

RCE TAKEOVER is carrying 0 players on 200 slots at the moment. The past week gives an average of 0 players.

Wipe info

How often does RCE TAKEOVER wipe?

Too few wipes of RCE TAKEOVER are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 17 hours ago it made the world it is using now.

What happens on RCE TAKEOVER on wipe day?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What is the way to join RCE TAKEOVER?

Press F1 in Rust to bring up the console and enter client.connect 170.23.127.203:25565. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp200
Max players The cap is 200.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.