Sharts testing
Offline 168.100.162.21:30015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:02 UTC8d ago | 1 | – | running | 0 |
| Sun 4 Oct, 22:01 UTC10d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 20:01 UTC12d ago | 2 | – | 2.1 days | 0 |
| Thu 1 Oct, 21:02 UTC FW13d ago | 2 | – | 1 days | 0 |
| Fri 25 Sep, 03:49 UTC20d ago | 0 | – | 6.7 days | 0 |
| Wed 16 Sep, 21:12 UTC28d ago | 1 | – | 8.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on Sharts testing?
The server browser reads these tags that Sharts testing publishes: gmrust (Game mode): The standard survival game mode; mp0 (Max players): 0 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): It runs on build 166652; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find Sharts testing in?
These Rust Vending Machine lists include Sharts testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is in play on Sharts testing?
A procedural map, size 3,000 with seed 47856, generated by the game, is what Sharts testing runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.
Which settings and rules apply on Sharts testing?
The name of Sharts testing gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
Server info
What location is Sharts testing in?
You will find no region published for Sharts testing. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 168.100.162.21:30015.
How reliable is Sharts testing, and is it online now?
No stock on Sharts testing at the moment, last seen 8 days 17 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. The first sighting of it on Rust Vending Machine was 16 September 2026.
What Rust version does Sharts testing run?
The setup: Sharts testing on Linux, Rust network protocol 2634 and build 166652. The protocol has to line up on your side to join, and Steam does the updating.
Live players
What is Sharts testing's rank among Rust servers?
Over the last seven days Sharts testing ranks #13,779 on player hours, among the top 62% of all ranked servers.
How many players are on Sharts testing right now?
At the moment Sharts testing is offline, with a last sighting 8 days 17 hours ago.
Wipe schedule
When does Sharts testing wipe?
No next wipe can be predicted for Sharts testing, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 8 days 17 hours ago.
How does Sharts testing handle wipe day?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.
How to join
What is the way to join Sharts testing?
Press F1 in Rust to bring up the console and enter client.connect 168.100.162.21:30015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.