Stillwater Testing
Offline 168.100.162.13:29015 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 18:31 UTC8d ago | 3 | – | running | 2 |
| Thu 1 Oct, 15:42 UTC13d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC13d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC15d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Stillwater Testing?
gmrust (Game mode): The standard survival game mode; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166652 (Build): Build 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Stillwater Testing tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Stillwater Testing in?
The Rust Vending Machine lists that feature Stillwater Testing are: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on Stillwater Testing?
A procedural map, size 5,000 with seed 1383972055, generated by the game, is what Stillwater Testing runs. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
What rules does Stillwater Testing enforce, and what settings does it run?
There is no gather rate in the name Stillwater Testing. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
Where can you find Stillwater Testing?
No region is published by Stillwater Testing. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 168.100.162.13:29015.
How reliable is Stillwater Testing, and is it online now?
Right now Stillwater Testing is not in stock, last seen 12 hours ago. Its uptime figure puts the last restart at roughly 8 days 8 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is Stillwater Testing lag-free?
Server fps over the last 48 hours averaged 59 and never dropped below 53. Up to 148,381 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 5,973 MB of memory. What players call lag comes from low fps and an entity count on the rise.
What version does Stillwater Testing use?
Rust network protocol 2634 and build 166652 on Linux is what powers Stillwater Testing. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
What is Stillwater Testing's rank among Rust servers?
Over the last seven days Stillwater Testing ranks #4,759 on player hours, among the top 21% of all ranked servers.
Is Stillwater Testing busy at the moment?
At the moment Stillwater Testing is offline, with a last sighting 12 hours ago. The seven-day average stands at 0 players, peaking at 3. The last 48 hours peaked at 17:00 UTC, when it averaged 1 players.
Wipe schedule
On what schedule does Stillwater Testing wipe?
There is no way to predict the next wipe at Stillwater Testing, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 8 days 21 hours ago.
What can you expect on Stillwater Testing when wipe day comes?
At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 43 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
Join the server
What is the way to join Stillwater Testing?
Press F1 in Rust to bring up the console and enter client.connect 168.100.162.13:29015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.