training_grounds
Offline 168.100.162.11:28085 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC2d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC7d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC13d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC16d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on training_grounds?
gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The cap is 0; ts16 (Group limit): 16 is the team ceiling; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): Network runs on RakNet, the game's standard; $ruk1 (Region code): Region code on file: uk1; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; rustmaps (Custom tag): A custom tag, added by the owner or through a plugin, not by the game is what training_grounds tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find training_grounds in?
These Rust Vending Machine lists include training_grounds: Rust tutorial servers, Community Rust servers in stock and Vanilla Rust servers, in stock. It shows under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What map is in play on training_grounds?
The map on training_grounds is custom, size 4,500, and its file is published for download here.
Which settings and rules apply on training_grounds?
The name of training_grounds gives no gather rate. 16 players is the most a group can take. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser puts it under Community: it is a community server. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Server details
What location is training_grounds in?
No region is shown for training_grounds, and the region code reads uk1. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 168.100.162.11:28085.
How stable is training_grounds, and is it currently online?
No stock on training_grounds at the moment, last seen 45 hours ago. By its own uptime report, the last restart was about 15 hours ago. Across the last 7 days, it was available for 114 of 168 hours, or 68% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.
Is training_grounds lag-free?
The 48-hour average for server fps is 30, and the floor was 30. The entity count reached 135,890: that includes buildings, deployables and everything else. At most it drew 3,607 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does training_grounds run?
The setup: training_grounds on Linux, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does training_grounds compare to other Rust servers in the rankings?
The last seven days of player hours place training_grounds at #15,222, in the top 69% of all ranked servers.
How many players are on training_grounds right now?
Current status for training_grounds: offline, last seen 45 hours ago. It peaked at 1 this week, and the average was 0.
Wipe schedule
How often does training_grounds wipe?
No next wipe can be predicted for training_grounds, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 2 days 16 hours ago it made the world it is using now.
How does training_grounds handle wipe day?
At their busiest, its recent wipes averaged 0 players. Peak crowd on the latest wipe came 2 hours in.
Join the server
What is the way to join training_grounds?
Press F1 in Rust to bring up the console and enter client.connect 168.100.162.11:28085. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://forum.rustafied.com/store/product/75-sea-medium/ for its website.
Server tags
what each one meansPublished as mp0,ptrak,$ruk1,v2634,^v,^t,gmrust,cs167584,ts16,rustmaps
Game
gmrust
mp0
ts16
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Gameplay
^t
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
