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Vanilla#15,919

Testserver

Offline 168.100.162.11:28075 checked 1d ago

vanillapremium
players now0of ? slots
7-day average0peak –
rank#15,919top 72%
last wipe · restocked2d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep1 Oct5 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC2d ago 0 – running 0
Thu 1 Oct, 16:53 UTC12d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC15d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC18d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |EU Monthly| 205.178.168.205:28015 EU · groups of 12+ · monthly · 347 on average
A2344/ 375 players
Community
Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 335 on average
A3154/ 200 players
Community
Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 327 on average
B1302/ 325 players
Community
Rustoria.co - EU Main 208.103.169.247:28015 EU · groups of 16+ · weekly · 299 on average
B250/ 250 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Testserver?

The server browser reads these tags that Testserver publishes: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 player slots; ts16 (Group limit): Teams cap at 16; v2635 (Protocol): To join, your game version must line up with protocol 2635; cs167644 (Build): Game build: 167644; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; ^q (Premium): Rust premium status is needed to join. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Testserver in?

The Rust Vending Machine lists that feature Testserver are: Rust tutorial servers, Community Rust servers in stock and Vanilla Rust servers, in stock. It shows under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules & map

Which map is currently on Testserver?

Testserver runs a procedural map of size 3,750 with seed 738648976, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

Which settings and rules apply on Testserver?

The name of Testserver gives no gather rate. The player cap for a group is 16. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. You will find it in the Community section of the server browser, as a community server. The server says it is vanilla: rust as Facepunch ships it: rates, kits and rules untouched. Rust premium status is needed to join. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of Testserver?

You will find no region published for Testserver. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 168.100.162.11:28075.

How reliable is Testserver, and is it online now?

No stock at present: Testserver is offline, last seen 46 hours ago. By its own uptime report, the last restart was about 14 hours ago. Over 7 full days, the shelves were stocked for 118 of 168 hours (70%). Its first record on Rust Vending Machine is dated 22 September 2026.

What is the performance like on Testserver?

The 48-hour average for server fps is 30, and the floor was 30. The entity count reached 90,673: that includes buildings, deployables and everything else. At most it drew 1,941 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What Rust version does Testserver run?

Rust network protocol 2635 and build 167644 on Linux is what powers Testserver. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is Testserver's rank among Rust servers?

Over the last seven days Testserver ranks #15,919 on player hours, among the top 72% of all ranked servers.

Is Testserver busy at the moment?

At the moment Testserver is offline, with a last sighting 46 hours ago. The past week gives an average of 0 players.

Wipe info

When does Testserver wipe?

Because Testserver wipes irregularly, its next wipe cannot be predicted. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 2 days 15 hours ago.

What happens on Testserver on wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 1.

How to join

What steps do you take to join Testserver?

Press F1 in Rust to bring up the console and enter client.connect 168.100.162.11:28075. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Rust premium status is needed to join. Head to https://www.rustafied.com/ for its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs167644,^q,ts16

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 player slots.
ts16
Group limit Teams cap at 16.
v2635
Protocol To join, your game version must line up with protocol 2635.
cs167644
Build Game build: 167644.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for newcomers.

Mods and access

^q
Premium Rust premium status is needed to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.