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Modded#15,971

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 8m ago

moddedoxide
players now0of 10 slots
7-day average0peak –
rank#15,971top 72%
last wipe · restocked24d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on [TEST] Hillside mock main - not a real server?

Here are the tags [TEST] Hillside mock main - not a real server lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): 10 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs162929 (Build): It runs on build 162929; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find [TEST] Hillside mock main - not a real server in?

The Rust Vending Machine lists that feature [TEST] Hillside mock main - not a real server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What map is in play on [TEST] Hillside mock main - not a real server?

Generated by the game, the map on [TEST] Hillside mock main - not a real server is procedural.

Which settings and rules apply on [TEST] Hillside mock main - not a real server?

No gather rate is given in the name of [TEST] Hillside mock main - not a real server. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC is on.

Server info

What is the location of [TEST] Hillside mock main - not a real server?

No region is published by [TEST] Hillside mock main - not a real server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 167.114.158.11:28210.

What is the uptime like on [TEST] Hillside mock main - not a real server?

You can grab [TEST] Hillside mock main - not a real server: it is online as we speak. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 19 September 2026.

What Rust version does [TEST] Hillside mock main - not a real server run?

Rust network protocol 2633 and build 162929 on Linux is what powers [TEST] Hillside mock main - not a real server. To get in, your game must match the protocol; Steam keeps that updated.

Player count

How does [TEST] Hillside mock main - not a real server compare to other Rust servers in the rankings?

Over the last seven days [TEST] Hillside mock main - not a real server ranks #15,971 on player hours, among the top 72% of all ranked servers.

Is [TEST] Hillside mock main - not a real server busy at the moment?

Right now 10 slots in [TEST] Hillside mock main - not a real server hold 0 players. Over the last seven days you would have seen 0 players on average.

Wipe info

On what schedule does [TEST] Hillside mock main - not a real server wipe?

There are not yet enough recorded wipes from [TEST] Hillside mock main - not a real server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 24 days 11 hours ago.

How to join

What steps do you take to join [TEST] Hillside mock main - not a real server?

In the Rust console (F1), type client.connect 167.114.158.11:28210. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players 10 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol Protocol 2633: your game must match to get in.
cs162929
Build It runs on build 162929.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.