WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence
Coming wipes
- 22d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC19d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on WhyPlayTestStuff2?
The server browser reads these tags that WhyPlayTestStuff2 publishes: gmrust (Game mode): The standard survival game mode; mp0 (Max players): 0 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166257 (Build): Game build: 166257; ptrak (Networking): The game's usual network layer, RakNet, is used; $rus4 (Region code): Region code on file: us4; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^c (Creative): Creative building: skip the gathering and build; ^k (Build server): Build and test base designs here. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does WhyPlayTestStuff2 appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature WhyPlayTestStuff2 are: Build and creative servers, Creative Rust servers and Vanilla Rust servers, in stock. It shows under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What map is in play on WhyPlayTestStuff2?
WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on WhyPlayTestStuff2?
There is no gather rate in the name WhyPlayTestStuff2. Groups can reach 8 players, which is the default. This server runs build & creative, a building sandbox, no gathering needed. In the server browser it is listed under Community, being a community server. It is vanilla by its own description: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find WhyPlayTestStuff2?
No region comes from WhyPlayTestStuff2, but the region code is us4. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 162.142.111.85:28030.
What is the uptime like on WhyPlayTestStuff2?
Right now WhyPlayTestStuff2 is not in stock, last seen 14 days 20 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 17 September 2026.
What version does WhyPlayTestStuff2 use?
Rust network protocol 2634 and build 166257 on Windows is what powers WhyPlayTestStuff2. Joining needs the same protocol on your game; Steam handles the update for you.
Population
Where does WhyPlayTestStuff2 sit in the rankings?
Over the last seven days WhyPlayTestStuff2 ranks #14,447 on player hours, among the top 60% of all ranked servers.
Is WhyPlayTestStuff2 busy at the moment?
Current status for WhyPlayTestStuff2: offline, last seen 14 days 20 hours ago.
Wipe info
On what schedule does WhyPlayTestStuff2 wipe?
Only the monthly force wipe applies at WhyPlayTestStuff2. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 19 days ago it made the world it is using now. Its tags state a wipe each month.
How does WhyPlayTestStuff2 handle wipe day?
At their busiest, its recent wipes averaged 1 players. On the latest wipe the peak came at 0 hours, with a queue of 2.
Join the server
What steps do you take to join WhyPlayTestStuff2?
Open Rust and press F1 for the console, then type client.connect 162.142.111.85:28030. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
mp0
ts8
v2634
cs166257
ptrak
$rus4
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.