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Modded#15,948

SYPSNMDFQ

Offline 162.14.110.20:28016 checked 1d ago

moddedoxide
players now0of 66 slots
7-day average0peak –
rank#15,948top 72%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123412:0015:0017:0020:0022:0001:00

Hourly average and peak, UTC.

Server performance

010020030040012:0015:0017:0020:0022:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 09:07 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on SYPSNMDFQ?

The server browser reads these tags that SYPSNMDFQ publishes: gmrust (Game mode): Rust survival, the standard way; mp66 (Max players): 66 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Who is behind SYPSNMDFQ?

The jprust.cn hostname SYPSNMDFQ uses is also published by 6 other servers we track, pointing to a single operator.

On Rust Vending Machine, which lists and filters can you find SYPSNMDFQ in?

These Rust Vending Machine lists include SYPSNMDFQ: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on SYPSNMDFQ?

The map on SYPSNMDFQ is procedural, size 1,000 with seed 1, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on SYPSNMDFQ?

No gather rate is given in the name of SYPSNMDFQ. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find SYPSNMDFQ?

No region is published by SYPSNMDFQ. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 162.14.110.20:28016.

How stable is SYPSNMDFQ, and is it currently online?

Right now SYPSNMDFQ is not in stock, last seen 34 hours ago. By its own uptime report, the last restart was about 8 days 15 hours ago. Across the last 7 days, it was available for 146 of 168 hours, or 87% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does SYPSNMDFQ perform?

Server fps over the last 48 hours averaged 227 and never dropped below 208. The entity count reached 4,360: that includes buildings, deployables and everything else. The highest memory reading was 4,396 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does SYPSNMDFQ run?

On Windows, SYPSNMDFQ is running Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

Where does SYPSNMDFQ sit in the rankings?

The last seven days of player hours place SYPSNMDFQ at #15,948, in the top 72% of all ranked servers.

Is SYPSNMDFQ busy at the moment?

Current status for SYPSNMDFQ: offline, last seen 34 hours ago. The past week gives an average of 0 players.

Wipe info

How often does SYPSNMDFQ wipe?

There are not yet enough recorded wipes from SYPSNMDFQ to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 10 days 1 hours ago.

What can you expect on SYPSNMDFQ when wipe day comes?

At their busiest, its recent wipes averaged 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What is the way to join SYPSNMDFQ?

In the Rust console (F1), type client.connect 162.14.110.20:28016. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp66,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp66
Max players 66 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Game build: 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.