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Modded#15,899

TestServer

Online 160.251.212.33:28015 checked 16m ago

moddedoxide
players now0of 50 slots
7-day average0peak –
rank#15,899top 72%
last wipe · restocked19d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 04:23 UTC19d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on TestServer?

The server browser reads these tags that TestServer publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): The cap is 50; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): Protocol 2633: your game must match to get in; cs162929 (Build): Game build: 162929; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find TestServer in?

These Rust Vending Machine lists include TestServer: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

What map is in play on TestServer?

TestServer runs a procedural map of size 3,000 with seed 15111, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.

What rules does TestServer enforce, and what settings does it run?

There is no gather rate in the name TestServer. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.

About the server

What is the location of TestServer?

No region is published by TestServer. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 160.251.212.33:28015.

How stable is TestServer, and is it currently online?

You can grab TestServer: it is online as we speak. Its uptime figure puts the last restart at roughly 19 days 14 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

How well does TestServer perform?

Over the last 48 hours the average server fps was 120, with a low of 106. The entity count reached 220,172: that includes buildings, deployables and everything else. At most it drew 7,546 MB of memory. What players call lag comes from low fps and an entity count on the rise.

Which Rust build is TestServer running?

On Linux, TestServer is running Rust network protocol 2633 and build 162929. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does TestServer sit in the rankings?

Over the last seven days TestServer ranks #15,899 on player hours, among the top 72% of all ranked servers.

What is the current player count on TestServer?

You will find 0 players filling 50 slots in TestServer as things stand. Over the last seven days you would have seen 0 players on average.

Wipe schedule

How often does TestServer wipe?

The wipes of TestServer on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 19 days 16 hours ago.

What happens on TestServer on wipe day?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 1 hours after it began, the crowd peaked.

Join the server

What steps do you take to join TestServer?

In the Rust console (F1), type client.connect 160.251.212.33:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players The cap is 50.
ts8
Group limit The default cap is 8 per team.
v2633
Protocol Protocol 2633: your game must match to get in.
cs162929
Build Game build: 162929.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.