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Modded#4,649

RustServer_9338

Online 160.251.200.154:28015 checked 11m ago

moddedoxide
players now0of 50 slots
7-day average0peak 4
rank#4,649top 21%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct8 Oct11 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 40 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:34 UTC FW12d ago 5 – running 0
Tue 29 Sep, 04:52 UTC15d ago 2 halved by day 1 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on RustServer_9338?

gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166494 (Build): Build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what RustServer_9338 tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does RustServer_9338 appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include RustServer_9338: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on RustServer_9338?

The map on RustServer_9338 is procedural, size 4,000 with seed 4580, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on RustServer_9338?

The name of RustServer_9338 gives no gather rate. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

About the server

What is the location of RustServer_9338?

You will find no region published for RustServer_9338. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 160.251.200.154:28015.

How stable is RustServer_9338, and is it currently online?

Open for trade right now: RustServer_9338 is online. By its own uptime report, the last restart was about 5 days 6 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 29 September 2026.

Is RustServer_9338 lag-free?

Over the last 48 hours the average server fps was 64, with a low of 52. At its peak it held 109,410 entities, counting buildings, deployables and all else in the world. At most it drew 3,658 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What version does RustServer_9338 use?

Rust network protocol 2634 and build 166494 on Linux is what powers RustServer_9338. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does RustServer_9338 compare to other Rust servers in the rankings?

Over the last seven days RustServer_9338 ranks #4,649 on player hours, among the top 21% of all ranked servers.

What is the current player count on RustServer_9338?

RustServer_9338 is carrying 0 players on 50 slots at the moment. The seven-day average is 0, and the busiest point reached 4. The last 48 hours peaked at 04:00 UTC, when it averaged 1 players.

Wipe schedule

On what schedule does RustServer_9338 wipe?

Too few wipes of RustServer_9338 are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 12 days 15 hours ago.

How does RustServer_9338 handle wipe day?

An average of 4 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 40 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.

Getting in

What is the way to join RustServer_9338?

Open Rust and press F1 for the console, then type client.connect 160.251.200.154:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166494
Build Build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.