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Rust Vending Machine 40,859playing
Modded#15,966

Rust Tournaments | TEST

Online 159.195.206.209:28015 checked 7m ago

moddedcarbon
players now0of 20 slots
7-day average0peak –
rank#15,966top 72%
last wipe · restocked56d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Rust Tournaments | TEST?

Here are the tags Rust Tournaments | TEST lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Room for 20; ts8 (Group limit): The default cap is 8 per team; v2632 (Protocol): You need protocol 2632 to join, matching your game version; cs161125 (Build): Build 161125; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Rust Tournaments | TEST in?

These Rust Vending Machine lists include Rust Tournaments | TEST: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and rules

Which map is currently on Rust Tournaments | TEST?

Rust Tournaments | TEST runs a procedural map of size 3,000 with seed 2147483647, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on Rust Tournaments | TEST?

No gather rate is given in the name of Rust Tournaments | TEST. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC is on.

Server info

What location is Rust Tournaments | TEST in?

You will find no region published for Rust Tournaments | TEST. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 159.195.206.209:28015.

How stable is Rust Tournaments | TEST, and is it currently online?

You can grab Rust Tournaments | TEST: it is online as we speak. The uptime counter points to a restart about 14 days 23 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.

Is Rust Tournaments | TEST lag-free?

The 48-hour average for server fps is 143, and the floor was 97. Up to 50,349 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 4,483 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does Rust Tournaments | TEST use?

The setup: Rust Tournaments | TEST on Linux, Rust network protocol 2632 and build 161125. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is Rust Tournaments | TEST's rank among Rust servers?

The last seven days of player hours place Rust Tournaments | TEST at #15,966, in the top 72% of all ranked servers.

What is the current player count on Rust Tournaments | TEST?

Right now 20 slots in Rust Tournaments | TEST hold 0 players. The past week gives an average of 0 players.

Wipe schedule

How often does Rust Tournaments | TEST wipe?

There are not yet enough recorded wipes from Rust Tournaments | TEST to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 56 days 13 hours ago.

Getting in

What steps do you take to join Rust Tournaments | TEST?

Open Rust and press F1 for the console, then type client.connect 159.195.206.209:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Room for 20.
ts8
Group limit The default cap is 8 per team.
v2632
Protocol You need protocol 2632 to join, matching your game version.
cs161125
Build Build 161125.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.