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Modded#12,670

Rust – Falling Kingdoms

Offline 157.85.95.188:26941 checked 11h ago

moddedoxide
players now0of 40 slots
7-day average1peak 1
rank#12,670top 57%
last wipe · restocked11h agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75120:0021:00Wiped Wed 14 Oct, 21:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:23 UTC11h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Rust – Falling Kingdoms?

The server browser reads these tags that Rust – Falling Kingdoms publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Rust – Falling Kingdoms appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Rust – Falling Kingdoms: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

Which map is currently on Rust – Falling Kingdoms?

Rust – Falling Kingdoms runs a procedural map of size 3,500 with seed 50000, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.

Which settings and rules apply on Rust – Falling Kingdoms?

No gather rate is given in the name of Rust – Falling Kingdoms. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is Rust – Falling Kingdoms in?

You will find no region published for Rust – Falling Kingdoms. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 157.85.95.188:26941.

How stable is Rust – Falling Kingdoms, and is it currently online?

No stock at present: Rust – Falling Kingdoms is offline, last seen 11 hours ago. By its own uptime report, the last restart was about 34 minutes ago. The first sighting of it on Rust Vending Machine was 14 October 2026.

What is the performance like on Rust – Falling Kingdoms?

Over the last 48 hours the average server fps was 208, with a low of 208. At its peak it held 74,714 entities, counting buildings, deployables and all else in the world. At most it drew 2,895 MB of memory. What players call lag comes from low fps and an entity count on the rise.

Which Rust build is Rust – Falling Kingdoms running?

On Linux, Rust – Falling Kingdoms is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does Rust – Falling Kingdoms sit in the rankings?

Over the last seven days Rust – Falling Kingdoms ranks #12,670 on player hours, among the top 57% of all ranked servers.

Is Rust – Falling Kingdoms busy at the moment?

You will find Rust – Falling Kingdoms offline right now; its last sighting was 11 hours ago. The seven-day average stands at 1 players, peaking at 1. The last 48 hours peaked at 20:00 UTC, when it averaged 1 players.

Wipe details

When does Rust – Falling Kingdoms wipe?

The wipes of Rust – Falling Kingdoms on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 hours ago it made the world it is using now.

How to join

What steps do you take to join Rust – Falling Kingdoms?

Open Rust and press F1 for the console, then type client.connect 157.85.95.188:26941. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players 40 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Build 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.