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Rust Vending Machine 71,012playing
Modded#14,281

loading server

Online 157.85.91.31:23953 checked 11m ago

moddedoxide
players now0of 40 slots
7-day average0peak 1
rank#14,281top 64%
last wipe · restocked12d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:28 UTC12d ago 2 – running 0
Wed 30 Sep, 00:48 UTC14d ago 3 held half 2.1 days 0
Sun 27 Sep, 19:26 UTC16d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on loading server?

gmrust (Game mode): Rust survival, the standard way; mp40 (Max players): The cap is 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what loading server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does loading server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include loading server: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on loading server?

A procedural map, size 2,000 with seed 50000, generated by the game, is what loading server runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does loading server enforce, and what settings does it run?

There is no gather rate in the name loading server. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched off.

Server details

Where can you find loading server?

You will find no region published for loading server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 157.85.91.31:23953.

How reliable is loading server, and is it online now?

Open for trade right now: loading server is online. The uptime counter points to a restart about 7 days 11 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 27 September 2026.

What is the performance like on loading server?

The 48-hour average for server fps is 230, and the floor was 216. Up to 17,926 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 3,479 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is loading server running?

The setup: loading server on Linux, Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Population

Where does loading server sit in the rankings?

Over the last seven days loading server ranks #14,281 on player hours, among the top 64% of all ranked servers.

What is the current player count on loading server?

loading server is carrying 0 players on 40 slots at the moment. It peaked at 1 this week, and the average was 0.

Wipe schedule

On what schedule does loading server wipe?

Because loading server wipes irregularly, its next wipe cannot be predicted. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 12 days 10 hours ago.

What can you expect on loading server when wipe day comes?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 50% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.

How to join

What is the way to join loading server?

In the Rust console (F1), type client.connect 157.85.91.31:23953. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp40
Max players The cap is 40.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.