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Modded#7,715

A Shockbyte Rust Server

Offline 157.85.91.134:28015 checked 1d ago

moddedoxide
players now0of 20 slots
7-day average0peak 2
rank#7,715top 35%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123422:0023:0000:0001:0002:00

Hourly average and peak, UTC.

Server performance

010020030040022:0023:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:50 UTC11d ago 4 – running 1
Fri 2 Oct, 04:08 UTC11d ago 4 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on A Shockbyte Rust Server?

The server browser reads these tags that A Shockbyte Rust Server publishes: gmrust (Game mode): Rust survival, the standard way; mp20 (Max players): Room for 20; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167058 (Build): It runs on build 167058; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does A Shockbyte Rust Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature A Shockbyte Rust Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on A Shockbyte Rust Server?

A procedural map, size 1,500 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does A Shockbyte Rust Server enforce, and what settings does it run?

No gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 157.85.91.134:28015.

What is the uptime like on A Shockbyte Rust Server?

Right now A Shockbyte Rust Server is not in stock, last seen 42 hours ago. By its own uptime report, the last restart was about 3 days 23 hours ago. 147 of 168 hours online over the last 7 full days, or 88% uptime. The first sighting of it on Rust Vending Machine was 26 September 2026.

Is A Shockbyte Rust Server lag-free?

Over the last 48 hours the average server fps was 235, with a low of 224. At its peak it held 9,687 entities, counting buildings, deployables and all else in the world. At most it drew 1,665 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does A Shockbyte Rust Server use?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2634 and build 167058. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

How does A Shockbyte Rust Server compare to other Rust servers in the rankings?

The last seven days of player hours place A Shockbyte Rust Server at #7,715, in the top 35% of all ranked servers.

Is A Shockbyte Rust Server busy at the moment?

At the moment A Shockbyte Rust Server is offline, with a last sighting 42 hours ago. It peaked at 2 this week, and the average was 0.

Wipe schedule

How often does A Shockbyte Rust Server wipe?

The wipes of A Shockbyte Rust Server on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 11 days 3 hours ago.

What can you expect on A Shockbyte Rust Server when wipe day comes?

The average busiest point of its recent wipes was 4 players. On the latest wipe, 26 hours after it began, the crowd peaked.

Join the server

What is the way to join A Shockbyte Rust Server?

Open Rust and press F1 for the console, then type client.connect 157.85.91.134:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp20
Max players Room for 20.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167058
Build It runs on build 167058.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.