A Shockbyte Rust Server
Online 157.85.90.73:23950 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 19:22 UTC3d ago | 0 | – | running | 0 |
| Thu 1 Oct, 20:00 UTC FW11d ago | 4 | halved by day 3 | 8 days | 0 |
| Thu 24 Sep, 14:54 UTC19d ago | 4 | halved by day 4 | 7.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): Rust survival, the standard way; mp20 (Max players): 20 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what A Shockbyte Rust Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does A Shockbyte Rust Server appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include A Shockbyte Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on A Shockbyte Rust Server?
A procedural map, size 3,500 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server info
What is the location of A Shockbyte Rust Server?
There is no region listed for A Shockbyte Rust Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 157.85.90.73:23950.
How reliable is A Shockbyte Rust Server, and is it online now?
You can grab A Shockbyte Rust Server: it is online as we speak. The uptime counter points to a restart about 20 hours ago. Over 7 full days, the shelves were stocked for 148 of 168 hours (88%). The first sighting of it on Rust Vending Machine was 24 September 2026.
Is A Shockbyte Rust Server lag-free?
The 48-hour average for server fps is 86, and the floor was 63. The entity count reached 96,239: that includes buildings, deployables and everything else. The highest memory reading was 4,738 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does A Shockbyte Rust Server run?
The setup: A Shockbyte Rust Server on Linux, Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does A Shockbyte Rust Server compare to other Rust servers in the rankings?
The last seven days of player hours place A Shockbyte Rust Server at #9,119, in the top 41% of all ranked servers.
What is the current player count on A Shockbyte Rust Server?
Right now 20 slots in A Shockbyte Rust Server hold 0 players. The seven-day average stands at 0 players, peaking at 1.
Wipe details
On what schedule does A Shockbyte Rust Server wipe?
Because A Shockbyte Rust Server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 11 days 22 hours ago it made the world it is using now.
What happens on A Shockbyte Rust Server on wipe day?
The average busiest point of its recent wipes was 3 players. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 3.5 in the wipes that did not hold.
How to join
What steps do you take to join A Shockbyte Rust Server?
Press F1 in Rust to bring up the console and enter client.connect 157.85.90.73:23950. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.