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Modded#11,270

Kit's Clan Clash

Online 157.85.90.138:27958 checked 13m ago

vanillamoddedoxide
players now0of 40 slots
7-day average0peak 1
rank#11,270top 50%
last wipe · restocked4d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:12 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

What is the meaning of the tags on Kit's Clan Clash?

The server browser reads these tags that Kit's Clan Clash publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Kit's Clan Clash appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Kit's Clan Clash: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is in play on Kit's Clan Clash?

A procedural map, size 4,000 with seed 419009750, generated by the game, is what Kit's Clan Clash runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on Kit's Clan Clash?

There is no gather rate in the name Kit's Clan Clash. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. It is vanilla by its own description: no altered rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of Kit's Clan Clash?

You will find no region published for Kit's Clan Clash. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 157.85.90.138:27958.

How reliable is Kit's Clan Clash, and is it online now?

Open for trade right now: Kit's Clan Clash is online. By its own uptime report, the last restart was about 2 hours ago. 94 of 168 hours online over the last 7 full days, or 56% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is Kit's Clan Clash lag-free?

The 48-hour average for server fps is 117, and the floor was 6. The entity count reached 89,098: that includes buildings, deployables and everything else. At most it drew 3,506 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What version does Kit's Clan Clash use?

On Linux, Kit's Clan Clash is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does Kit's Clan Clash compare to other Rust servers in the rankings?

The last seven days of player hours place Kit's Clan Clash at #11,270, in the top 50% of all ranked servers.

How many players are on Kit's Clan Clash right now?

You will find 0 players filling 40 slots in Kit's Clan Clash as things stand. The seven-day average is 0, and the busiest point reached 1. Its busiest point in the last 48 hours was 09:00 UTC, averaging 0 players.

Wipe details

On what schedule does Kit's Clan Clash wipe?

There are not yet enough recorded wipes from Kit's Clan Clash to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 4 days 5 hours ago.

What can you expect on Kit's Clan Clash when wipe day comes?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What steps do you take to join Kit's Clan Clash?

In the Rust console (F1), type client.connect 157.85.90.138:27958. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players Room for 40.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build It runs on build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.