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Modded#15,798

A Shockbyte Rust Server

Offline 157.85.86.88:26477 checked 3d ago

moddedoxide
players now0of 5 slots
7-day average0peak 1
rank#15,798top 71%
last wipe · restocked12d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.7 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctThu 24 SepTue 22 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW12d ago 1 – running 0
Thu 24 Sep, 22:00 UTC19d ago 2 held half 6.9 days 0
Tue 22 Sep, 23:02 UTC21d ago 2 – 2 days 0
Fri 18 Sep, 23:04 UTC25d ago 2 halved by day 1 4 days 0
Sun 13 Sep, 15:14 UTC30d ago 2 halved by day 3 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Room for 5; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166655 (Build): Build 166655; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game is what A Shockbyte Rust Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find A Shockbyte Rust Server in?

These Rust Vending Machine lists include A Shockbyte Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 4,500 with seed 10, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

There is no gather rate in the name A Shockbyte Rust Server. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

What is the location of A Shockbyte Rust Server?

There is no region listed for A Shockbyte Rust Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 157.85.86.88:26477.

How stable is A Shockbyte Rust Server, and is it currently online?

Right now A Shockbyte Rust Server is not in stock, last seen 3 days 17 hours ago. Over 7 full days, the shelves were stocked for 83 of 168 hours (49%). Its first record on Rust Vending Machine is dated 13 September 2026.

What version does A Shockbyte Rust Server use?

The setup: A Shockbyte Rust Server on Linux, Rust network protocol 2634 and build 166655. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is A Shockbyte Rust Server's rank among Rust servers?

Over the last seven days A Shockbyte Rust Server ranks #15,798 on player hours, among the top 71% of all ranked servers.

How many players are on A Shockbyte Rust Server right now?

At the moment A Shockbyte Rust Server is offline, with a last sighting 3 days 17 hours ago. It peaked at 1 this week, and the average was 0.

Wipe info

On what schedule does A Shockbyte Rust Server wipe?

Because A Shockbyte Rust Server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 12 days 6 hours ago.

What happens on A Shockbyte Rust Server on wipe day?

At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 2.

Join the server

What steps do you take to join A Shockbyte Rust Server?

Press F1 in Rust to bring up the console and enter client.connect 157.85.86.88:26477. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players Room for 5.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166655
Build Build 166655.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.