A Sharkbite test server
Online 157.85.85.10:22459 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on A Sharkbite test server?
Here are the tags A Sharkbite test server lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): Room for 25; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167231 (Build): It runs on build 167231; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find A Sharkbite test server in?
The Rust Vending Machine lists that feature A Sharkbite test server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is in play on A Sharkbite test server?
A Sharkbite test server runs a procedural map of size 3,600 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
Which settings and rules apply on A Sharkbite test server?
The name of A Sharkbite test server gives no gather rate. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
Server info
What location is A Sharkbite test server in?
No region is published by A Sharkbite test server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 157.85.85.10:22459.
What is the uptime like on A Sharkbite test server?
You can grab A Sharkbite test server: it is online as we speak. By its own uptime report, the last restart was about 6 days 1 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 4 October 2026.
What is the performance like on A Sharkbite test server?
The 48-hour average for server fps is 111, and the floor was 74. Up to 69,185 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 5,115 MB. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is A Sharkbite test server running?
The setup: A Sharkbite test server on Linux, Rust network protocol 2634 and build 167231. The protocol has to line up on your side to join, and Steam does the updating.
Player count
What is A Sharkbite test server's rank among Rust servers?
The last seven days of player hours place A Sharkbite test server at #15,919, in the top 72% of all ranked servers.
Is A Sharkbite test server busy at the moment?
A Sharkbite test server is carrying 0 players on 25 slots at the moment. The past week gives an average of 0 players.
Wipe details
How often does A Sharkbite test server wipe?
Too few wipes of A Sharkbite test server are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 2 hours ago it made the world it is using now.
How does A Sharkbite test server handle wipe day?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours after it began, the crowd peaked.
How to join
What steps do you take to join A Sharkbite test server?
In the Rust console (F1), type client.connect 157.85.85.10:22459. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp25
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.