Rust for down syndromes
Online 157.85.85.105:24659 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC4d ago | 3 | – | running | 0 |
| Sun 4 Oct, 14:46 UTC10d ago | 4 | halved by day 1 | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on Rust for down syndromes?
The server browser reads these tags that Rust for down syndromes publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Rust for down syndromes in?
These Rust Vending Machine lists include Rust for down syndromes: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is in play on Rust for down syndromes?
Rust for down syndromes runs a procedural map of size 2,000 with seed 6738, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does Rust for down syndromes enforce, and what settings does it run?
There is no gather rate in the name Rust for down syndromes. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server details
Where can you find Rust for down syndromes?
There is no region listed for Rust for down syndromes. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 157.85.85.105:24659.
What is the uptime like on Rust for down syndromes?
The shelves show Rust for down syndromes in stock and online right now. Its uptime figure puts the last restart at roughly 4 days 1 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 3 October 2026.
Is Rust for down syndromes lag-free?
The 48-hour average for server fps is 233, and the floor was 212. Up to 15,801 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 3,534 MB. What players call lag comes from low fps and an entity count on the rise.
Which Rust build is Rust for down syndromes running?
Rust network protocol 2634 and build 167398 on Linux is what powers Rust for down syndromes. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does Rust for down syndromes compare to other Rust servers in the rankings?
The last seven days of player hours place Rust for down syndromes at #6,054, in the top 27% of all ranked servers.
How many players are on Rust for down syndromes right now?
Right now 40 slots in Rust for down syndromes hold 0 players. The seven-day average is 0, and the busiest point reached 3. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
Wipe details
When does Rust for down syndromes wipe?
Too few wipes of Rust for down syndromes are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 4 days 5 hours ago.
What can you expect on Rust for down syndromes when wipe day comes?
At their busiest, its recent wipes averaged 4 players. Peak crowd on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.
Getting in
What steps do you take to join Rust for down syndromes?
Open Rust and press F1 for the console, then type client.connect 157.85.85.105:24659. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.