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Rust Vending Machine 46,392playing
Modded#8,969

BuildLab

Online 157.173.25.164:47831 checked 18m ago

moddedoxide
players now1of 4 slots
7-day average1peak 1
rank#8,969top 40%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75111:0013:0014:0016:0017:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct9 Oct11 Oct14 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:05 UTC12d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on BuildLab?

The server browser reads these tags that BuildLab publishes: gmrust (Game mode): The standard survival game mode; mp4 (Max players): Room for 4; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does BuildLab appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature BuildLab are: Modded Rust servers and Build and creative servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on BuildLab?

A procedural map, generated by the game, is what BuildLab runs.

Which settings and rules apply on BuildLab?

No gather rate is given in the name of BuildLab. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.

Server details

What location is BuildLab in?

You will find no region published for BuildLab. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 157.173.25.164:47831.

How reliable is BuildLab, and is it online now?

Open for trade right now: BuildLab is online. Over 7 full days, the shelves were stocked for 10 of 168 hours (6%). It came to Rust Vending Machine's notice on 30 September 2026.

What version does BuildLab use?

The setup: BuildLab on Windows, Rust network protocol 2634 and build 167398. The protocol has to line up on your side to join, and Steam does the updating.

Population

Where does BuildLab sit in the rankings?

The last seven days of player hours place BuildLab at #8,969, in the top 40% of all ranked servers.

What is the current player count on BuildLab?

You will find 1 players filling 4 slots in BuildLab as things stand. The seven-day average stands at 1 players, peaking at 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

Wipe details

How often does BuildLab wipe?

The wipes of BuildLab on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 12 days 7 hours ago.

Getting in

What steps do you take to join BuildLab?

Open Rust and press F1 for the console, then type client.connect 157.173.25.164:47831. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp4
Max players Room for 4.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.