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Modded#16,853

LivingWorld isolated remediation validation

Offline 152.110.55.254:28115 checked 14d ago

moddedoxide
players now0of 2 slots
7-day average0peak –
rank#16,853top 71%
last wipe · restocked30d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on LivingWorld isolated remediation validation?

gmrust (Game mode): Rust survival, the standard way; mp2 (Max players): The cap is 2; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what LivingWorld isolated remediation validation tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does LivingWorld isolated remediation validation appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include LivingWorld isolated remediation validation: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is currently on LivingWorld isolated remediation validation?

A procedural map, generated by the game, is what LivingWorld isolated remediation validation runs.

Which settings and rules apply on LivingWorld isolated remediation validation?

There is no gather rate in the name LivingWorld isolated remediation validation. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find LivingWorld isolated remediation validation?

You will find no region published for LivingWorld isolated remediation validation. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 152.110.55.254:28115.

What is the uptime like on LivingWorld isolated remediation validation?

Right now LivingWorld isolated remediation validation is not in stock, last seen 14 days 20 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

What Rust version does LivingWorld isolated remediation validation run?

Rust network protocol 2633 and build 163207 on Windows is what powers LivingWorld isolated remediation validation. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does LivingWorld isolated remediation validation sit in the rankings?

The last seven days of player hours place LivingWorld isolated remediation validation at #16,853, in the top 71% of all ranked servers.

Is LivingWorld isolated remediation validation busy at the moment?

At the moment LivingWorld isolated remediation validation is offline, with a last sighting 14 days 20 hours ago.

Wipe schedule

How often does LivingWorld isolated remediation validation wipe?

Too few wipes of LivingWorld isolated remediation validation are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 30 days 21 hours ago it made the world it is using now.

Join the server

What steps do you take to join LivingWorld isolated remediation validation?

Press F1 in Rust to bring up the console and enter client.connect 152.110.55.254:28115. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp2
Max players The cap is 2.
ts8
Group limit The default cap is 8 per team.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs163207
Build Game build: 163207.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.